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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jun 03, 2006 14:05 Post subject: Robotics Madness! |
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I was playing the robotics facility level the other day, and I noticed something. You know the bit where you place the sequencer charges and the dark trooper(s) appear. On easy you fight 1, on medium 2, and on hard you fight 3. Now I opened up the level in wdfuse and noticed that all 3 dark troopers are on easy difficulty setting. This means that there is some mad inf trick that some how relates to the release of the dark troopers depending on what difficulty you are playing on. I spent about 20 minutes trying to figure out how they did it, but I had no luck. Does anybody have any ideas. Has anybody ever noticed this before?
Also as anybody ever seen a HOM in one of the original DF levels? I have, but I'm not saying where 
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Jun 03, 2006 19:06 Post subject: |
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Wow, from a geeked-out DF perspective, I am really interested in how they pulled off that trick in the Robotics Facility. I wonder how?
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jun 03, 2006 21:55 Post subject: |
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Yeah I'm the same. I was quite surprised when I first came across it. I thought I'd figure it out fairly easily. I am hoping that there is an as yet undiscovered inf trick that lets you directly manipulate the difficulty settings of particular objects. But not only that - there is the possibility of having entire chunks of lev data being completely inf-determined, and dependant on which difficulty setting you are playing on. This could be immensely beneficial. Taken to it's extreme one level could be split into three completely seperate missions or story lines.
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Jun 04, 2006 08:08 Post subject: |
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Down boy!
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Jun 07, 2006 11:33 Post subject: |
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If it was manipulated by an INF trick, that would have been visible in the INF file as an unknown command, would it not?
There's also an unfortunate option of these routines being hard-coded. In that case, as far as I understand the engine, the game should crash if specifically those Dark Troopers are manually edited and removed from the level prior to starting it. Have you tried that?
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