DF-21 Forums Forum Index DF-21 Forums
The Dark Forces Community
 
DF-21.net Home | FAQ | Search | Memberlist  | Register 
Profile | Log in to check your private messages | Log in

What is the Best level editor for Dark Forces?

 
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing
View previous topic :: View next topic  
Author Message
ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 18, 2007 17:10    Post subject: What is the Best level editor for Dark Forces? View user's profile Send private message Reply with quote

Hi ACE here,I'm kind of newb at editing. Ive probably been editing for maby 6 or 7 months. But one question still gets me,what is the best level editor for Dark Forces? Im using wedit because its easy to use. But is there somthing better? I NEED TO KNOW!

Pumpkinetics
Ree-Yees

Joined: 16 Oct 2007

PostPosted: Nov 18, 2007 21:04    Post subject: View user's profile Send private message Reply with quote

General census says WDFUSE is better, but it's up to personal opinion. WDFUSE is more robust than WEDIT, and there's a few other comparisons (WDFUSE doesn't have the "ingame view" mode for one, just a simple wall rendering)

Then again, I'm not the most educated on this topic.

_________________
"So, how goes (X) ?"

"WORKIN' ON IT! I SWEAR!"

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Nov 19, 2007 03:52    Post subject: View user's profile Send private message Reply with quote

I remember also reading that Wedit can't automatically align wall textures, as Wdfuse can.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 19, 2007 05:38    Post subject: View user's profile Send private message Reply with quote

Ah yes, winfuse I tried it once but didnt like it as much as wedit. Only one thing though I understood everything in wedit except INF definitions how do those work?

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Nov 19, 2007 09:35    Post subject: View user's profile Send private message Reply with quote

Wouldn't know about inf in wedit, sorry.

I tried wedit first, but then I gave wdfuse a shot, ran through the tutorial (in the help files) and never looked back.

Once you get into the rhythm in wdfuse it's a lot more powerful and you can build very quickly.

Been a while for me though.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 19, 2007 22:48    Post subject: View user's profile Send private message Reply with quote

Ok thanks, I'll retry winfuse and go through the help files.Besides im are planning to make a level unlike all those serious levels, my level will have nothing to do with the star wars saga. Its going to be more realistic.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 20, 2007 16:03    Post subject: View user's profile Send private message Send e-mail Reply with quote

CDark by Mattias Welander was better than either. Pity he never released it. I have a copy of a beta on a disc somewhere. I wonder would he mind if I uploaded it. For posterity's sake like.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 20, 2007 20:11    Post subject: View user's profile Send private message Reply with quote

I agree. I have a copy as well. I have been
tempted to post it just to see how long it takes Mattias to pop out of the woodwork.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 21, 2007 01:32    Post subject: View user's profile Send private message Reply with quote

IF you can, can you please get permission to upload CDark? Thanks.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 21, 2007 01:37    Post subject: View user's profile Send private message Reply with quote

Oh I wasn't thinking of asking permission, I just wanted to upload it to see if Mattias would come running, or if he was hidden away for good. I'll have to see if I can find CDark. If I do find it, I'll put up a DL link.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 21, 2007 01:41    Post subject: View user's profile Send private message Reply with quote

Thank you so much i hope you do find it. Very Happy

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 21, 2007 17:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'll have a look as well. It had some great features, and it'd be good to see Mattias again.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 21, 2007 22:54    Post subject: View user's profile Send private message Reply with quote

How is CDark diffrent from wedit and winfuse? Question

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 22, 2007 08:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

CDARK is different from WDFUSE in that distribution of WDFUSE doesn't result in the Swedish Death Penalty. Wink

There was a bunch of things that made CDARK better, I just can't remember them. It's been a while since Mattias Welander has been around. The biggest blessing for DF editing would be an undo button...

_________________
"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 25, 2007 19:11    Post subject: View user's profile Send private message Reply with quote

Has any one found their CDark copy and posted a DL link yet?

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 26, 2007 04:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

Barry Brien wrote:
CDark by Mattias Welander was better than either. Pity he never released it. I have a copy of a beta on a disc somewhere. I wonder would he mind if I uploaded it. For posterity's sake like.



You're talking about the guy who didn't want Americans to be able to download Dark3D... not that it made any difference 'cause he never finished it.

I have my CDark original MSI. I'm not posting it, because it was a PRIVATE alpha, sorry. Sad Although given his sentiments against my country I am tempted to.

Was there a beta? All I have is an alpha that crashes when you pull down the File menu.

Quote:
01/29/2005 12:47 PM 1,012,224 Cybercraft_CDark_30_Alpha_3_Build_4700.msi



Actually I forget if it was any good to make levels in. I do recall the INF editor was not made yet. It's probably better if you use WDFUSE.

Also I think switching back and forth between CDark and WDFUSE tended to break the level (I think CDark uppercased all sector names on import and WDFUSE treats sector names as case sensitive... so it thought all the INF wasn't linked to any sectors. Or something like that).

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Nov 26, 2007 05:31    Post subject: View user's profile Send private message Reply with quote

Ok, the whole reason im on a hunt for the best level editor for dark forces is that i have run into a few graphic problems. 1. if i make a big room (which is requierd for my curent level) all the textures get choped up visualy. 2. every time i move the gun is choped up and diplayed all over the screen. 3. if i fire a shot it will duplicate itself visualy across the screen. Now is this the editor or the game?

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Nov 26, 2007 09:12    Post subject: View user's profile Send private message Reply with quote

The_Mega_ZZTer wrote:
Cybercraft_CDark_30_Alpha_3_Build_4700.msi



Thats the build I have a copy of. There is actually a copy of it on DF-21 in an old folder somewhere, although its not linked to from anywhere Twisted Evil . I never actually tried it.

ACE wrote:
Ok, the whole reason im on a hunt for the best level editor for dark forces is that i have run into a few graphic problems. 1. if i make a big room (which is requierd for my curent level) all the textures get choped up visualy. 2. every time i move the gun is choped up and diplayed all over the screen. 3. if i fire a shot it will duplicate itself visualy across the screen. Now is this the editor or the game?



That's the game... it's what's known in the trade as a HOM or "Hall of Mirrors" effect.

There are various hard limitations in the DF engine... sectors over 200 DFUs (Dark Forces units) long tend to do this, as do areas with lots of adjoins / excessive detail.

Some things you can try are breaking the area up with pillars, and splitting really long walls. It is possible to create long viewing distances without HoMs (If I recall correctly, the exit of Gromas mines with the big long corridor is longer than 200 DFUs - but someone might correct me on that).

There are some more advanced techniques you can try, like using the adjoin command. Patrick Haslow used this in the Dark Tide II to put a dummy sector in the distance which is swapped for the real one when the player gets close enough (this trick may turn up in some other levels too). You should probably just get the hang of the basic limitations of the DF engine before trying that, though.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 26, 2007 16:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yeah, a different editor won't fix your HoM problems. It's a game engine limitation. You pretty much have to scale back your design or find some clever solution.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Nov 26, 2007 23:24    Post subject: View user's profile Send private message Reply with quote

I've read that you can get long viewing distances by using 3DO geometry for the distant areas instead of LEV. "Rebel Intelligence III-Taloraan: Battle in the Sky" at http://df-21.net/downloads/demos.html may have an example.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 29, 2007 15:25    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yeah just keep in mind building 3dos sucks. There's not really any good tools for it, at least not nearly as good as Jedi Knight (JED has built in 3DO creation support).

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 29, 2007 22:07    Post subject: View user's profile Send private message Reply with quote

I made a large part of DTIII in the CDark Alpha. It has its problems, but the instant level preview with lighting and texturing is extremely helpful for fine detail. Its true though, its tricky if not impossible to swap your LEV files out to WDFUSE or Dark Forge and back again. CDark creates some unknown inconsistency in the file format.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 29, 2007 22:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'm pretty sure that "unknown inconsistency" was CDark uppercasing the sector names and WDFUSE using case-sensitive sector and INF names, which meant if any of your sectors with INF had lowercase names WDFUSE wouldn't be able to find the INF.

I suppose it would be better if you made a new level instead of importing an existing one with INF and used all upper-case names.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Dec 02, 2007 06:33    Post subject: View user's profile Send private message Reply with quote

well i havent got to Infs yet because I WAS building the basics of my level.But I then had to scrap the project because the game engine couldnt handle what I was planning to put in. In addition I also scraped it because the room needed to be massive. So now i'm thinking of an idea for a level I would like to do.

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Dec 04, 2007 04:54    Post subject: View user's profile Send private message Reply with quote

OK well thanks all of your help. Im currently on my new topic in the general disscussion section. Right now ill just keep expairimenting with the editors to see which on fits.





Thanks! Very Happy

ACE
Ree-Yees

Joined: 10 Nov 2007

PostPosted: Dec 05, 2007 22:26    Post subject: View user's profile Send private message Reply with quote

Hey, just out of curiosty why did Mattias Welander leave df-21?

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Dec 09, 2007 19:22    Post subject: View user's profile Send private message Reply with quote

ACE wrote:
Hey, just out of curiosty why did Mattias Welander leave df-21?


He apparently got bored with the whole Dark Forces gig, and decided to leave to pursue other things... Things that also involved him being able to work with newer graphics technology, it also seems.

_________________
Wake up, George Lucas... The Matrix has you..

Display posts from previous:   
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group