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DarkXL Update 2 - Logics and Collision

 
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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 10, 2008 00:07    Post subject: DarkXL Update 2 - Logics and Collision View user's profile Send private message Send e-mail Reply with quote

I've been working on the Collision detection, fixing some issues. I've started added Enemy/Droid logics...
Mouse Droids now move around, including changing directions when hitting a wall and their curved trajectories. You can now attack and kill Stormtroopers. I've also tweaked the sprite rendering so sprites no longer look too fat or wide.

Now I'll finish the logics for all the enemies in the first level then move on to INF and goals.

Here are some screenshots, watching MouseDroids move and fighting Stormtroopers.







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DarkXL....http://darkxl.wordpress.com


Last edited by lucius on Mar 10, 2008 17:44; edited 1 time in total

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 10, 2008 06:47    Post subject: View user's profile Send private message Send e-mail Reply with quote

Man, you've been a busy bee this last week. Keep up the awesome progress, you know I'd help if I could Very Happy

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I don't think outside the box... I customize it.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 10, 2008 07:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

When I said I was nearing the first alpha demo release, I meant it Smile

Edit - the best way you (and others here) can help is to play the demo when it comes out and give feedback - positive or negative. In the meantime I'll keep putting out updates so you guys can see the progress.

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DarkXL....http://darkxl.wordpress.com


Last edited by lucius on Mar 10, 2008 17:44; edited 1 time in total

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 10, 2008 17:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

I forgot to mention, they drop the correct item now when they die - in the case of Stormtroopers, they drop energy ammo.

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DarkXL....http://darkxl.wordpress.com

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Mar 11, 2008 18:57    Post subject: View user's profile Send private message Reply with quote

Looking good! looking very good. The Troopers look much better now. As for the mouse bots, they always have looked like a black box with a lil white snap sticking out of it, so i will have to see their motions if and whenever you make it available for DL. A friend of mine was looking through a strategy guide of the DOS X-wing, the back of the book says "New, never before seen Star Wars Graphics." and he said it should say "New way to learn Geometry" LMAO Anyway, idk if you improved the hand eather, but from here i have to look really hard to notice any pixilation, so thats cool too.

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Mar 11, 2008 19:01    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
I forgot to mention, they drop the correct item now when they die - in the case of Stormtroopers, they drop energy ammo.



eh? It may be a differend version that I have, but didn't they always dropped energy ammo, what were they doing different?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 11, 2008 19:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

I meant they drop the correct ammo in my version. I didn't show it in the screenshots but I do have them dropping the ammo like they do in the original game.

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DarkXL....http://darkxl.wordpress.com

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Mar 11, 2008 22:33    Post subject: View user's profile Send private message Reply with quote

Oh I see ok

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 14, 2008 08:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

I mentioned the script-based logic system here, near the bottom: http://df-21.net/phpbb/viewtopic.php_t=1187&start=30. Anyway the storm trooper logic and mousebot logic are now running through the script-based logics and working correctly. The storm troopers die, with different animations based on being punched or shot. They leave the ammo and all that just like before.

So I just need to convert the other logics, such as pickups (ammo, health, shields, IR goggles, etc), that already work but will now work through the logic script system.

And in case you missed it, yes shooting works now Smile

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DarkXL....http://darkxl.wordpress.com

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Mar 16, 2008 19:40    Post subject: View user's profile Send private message Reply with quote

Does it do the thing where if you crouch, look upwards and punch, they fly ridiculously high? Twisted Evil Wink

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 16, 2008 19:44    Post subject: View user's profile Send private message Send e-mail Reply with quote

No, actually it doesn't. Thanks for bringing that up Smile. These are the kinds of comments I need to get all the little details right. There's always testing, hopefully people will try these things - this is why I wanted to get an alpha out even with only one level - there's alot to test Smile I'm getting closer, as you can see in one of the updates the INF system is going in. Once that's done the level will be beatable.

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DarkXL....http://darkxl.wordpress.com

DF4GL4ever
Gamorrean

Joined: 15 Apr 2004

PostPosted: Mar 17, 2008 03:48    Post subject: View user's profile Send private message Reply with quote

Ah Fenwar brought up the most important point! Your work is very impressive lucius and thanks for putting so much time and effort into this project Very Happy

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