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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 15, 2008 05:51 Post subject: Yet Another WDFUSE Question... |
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Last one I swear!! I have to ask this because it's just driving me nuts.
Is there a way to make it so WDFUSE always has a default texture offset of 0? I'll do some stuff to a wall and come back to it later only to find it has a new offset at some bizarre number.
So yeah. Any way to make sure it doesn't alter the offsets?
Oh yeah, and is there another way to create new sectors without having to create a new polygon or extrude a wall? Same with objects. I can't seem to create new objects without having to copy them from another source.
I have to say, this is getting awfully tedious 
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Jun 15, 2008 06:00 Post subject: |
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To be honest, I never created new objects on their own; I always copy-pasted from elsewhere. Ditto for sectors; if I didn't want to extrude, I copy-pasted another sector.
As far as the texture offsets go... I'd actually have to open up WDFUSE again to check. 
_________________ Wake up, George Lucas... The Matrix has you.. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jun 15, 2008 18:16 Post subject: |
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Hmmm . . . no idea about the offsets . . . I use WDFUSE's stitching function whenever I'm done with the sector, but I don't usually mess with the offsets before that.
As for the sectors . . . while in sector mode, press K, then change the bottom option from "subsector" to "new sector", change the size and # of walls, and press create.
I don't usually do it that way though, I make a small square sector with the same ceiling and floor heights and textures of whatever area I'm working on and just copy it whenever I need it. That way I don't have to change anything except for the vertex positions to get a new sector that matches the others near it.
By the way, try pressing F9, it'll show you all the useful tools for perfecting your level - polygons, stitching, flipping, rotating, scaling, blah blah blah. Mostly sector mode tools, I think . . .
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 15, 2008 18:23 Post subject: |
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Yeah, that was what I was trying to avoid having to do. With Dark Forge, all you had to do was click any part of the grid to make a vertice and click another part to create a wall. The only bummer was if you didn't complete a polygon it would screw everything up.
_________________ I don't think outside the box... I customize it. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jun 17, 2008 15:50 Post subject: |
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I imagine when you resize or move a wall WDFUSE adjusts the texture offset to try and make sure the texture is aligned how you set it before. Best thing to do is to get your architecture in place before tweaking textures.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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