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Dark Forces Soundtrack

 
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Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Oct 05, 2008 23:46    Post subject: Dark Forces Soundtrack View user's profile Send private message Send e-mail Reply with quote

I was listening to the remixed sountrack of Dark Forces that someone made a few years back, and I noticed that there were some tracks that I had never heard in the game like the Boss Music. Do some versions play this music, or was Boss music never instituted in the game?

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"A fight should be clean and elegant, without waste"
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sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Oct 06, 2008 00:25    Post subject: View user's profile Send private message Reply with quote

I recall seeing something similar to a "boss" track in the DF GOB a while back . . . you may want to check it out. If I remember right, it was one never used in the actual game.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 07, 2008 04:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

One of the boss music is used in Prelude to Harkov's Defection Wink

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Oct 07, 2008 19:40    Post subject: View user's profile Send private message Send e-mail Reply with quote

There are actually several "Boss" songs in the GOB, one of them is played on the DarkXL title screen in the latest build. They are not played in game (in non-modded Dark Forces anyway), although they could be used in cutscenes - I haven't actually looked through them all to verify this either way though.

I suspect that the Boss music was intended to be used, but ultimately they didn't have time to implement being able to dynamically trigger another song in game (other then Stalk and Fight, of course, which are triggered by code not by in-level INF). Making the necessary iMuse transitions would also have been a pain and time consuming.

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DarkXL....http://darkxl.wordpress.com

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Oct 08, 2008 00:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

Will DarkXL eventually have increased imuse abilities?

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"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Oct 08, 2008 00:27    Post subject: View user's profile Send private message Reply with quote

Ohh, I agree with Taton. Although digital music is awesome, some people might like to stick with a more flexible version of the old iMuse, either for the older and simpler sound, or for the ease of creating the music at home with no professional equipment.
Also, digital music is very limited when it comes to transitions, unless you plan to just trigger it with INF like Fish did in Fortress Quadrigon.

klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Oct 08, 2008 00:49    Post subject: View user's profile Send private message Reply with quote

sheepandshepherd wrote:
...Also, digital music is very limited when it comes to transitions, unless you plan to just trigger it with INF like Fish did in Fortress Quadrigon.


Actually, these days digital music would be just as suitable for an iMuse-style system as midi is. Of course, unless Lucasarts' patent finally expired, nobody can make their own iMuse equivalent.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Oct 08, 2008 01:13    Post subject: View user's profile Send private message Reply with quote

Mmmm, true, I've actually seen digital music transitions used in a game . . . or . . . heard them used old skool razz I think it was in Halo, in-game music was pieced together by many short sections of music.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Oct 08, 2008 04:47    Post subject: View user's profile Send private message Send e-mail Reply with quote

Direct iMuse control is planned eventually (through script and/or INF). Whether digital iMuse will be supported hasn't been decided yet.

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