Author |
Message |
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
|
lucius DarkXL Developer
Joined: 17 Feb 2008
|
Posted: Sep 07, 2008 04:18 Post subject: |
|
|
Its waaaaay too early but eventually I'll have people play as many mods as possible and let me know which one's don't work. This won't be until after DarkXL is further along though. I imagine that's going to be an interesting testing period...
_________________ DarkXL....http://darkxl.wordpress.com |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
Posted: Sep 08, 2008 21:29 Post subject: |
|
|
lucius wrote:
Its waaaaay too early but eventually I'll have people play as many mods as possible and let me know which one's don't work. This won't be until after DarkXL is further along though. I imagine that's going to be an interesting testing period...
Yeah, I agree, there's just too many things left to implement before the decent mods can be played through without cheats. Half of them aren't accessible at all because custom level lists haven't been implemented.
I'd say either wait until the 14 original levels are finished or until level lists, all weapons, all enemies, and all inf are complete.
It may be a little intensive doing it that way though . . . if you don't want to handle a million bugs at a time, I suggest you make a small list of mod levels to test, and once we've found and eliminated all the bugs in that list, move on to the next. That way the sweep will be more accurate and focused, and you won't have too much to work on.
Either way, it's still a long way off.
|
|
lucius DarkXL Developer
Joined: 17 Feb 2008
|
Posted: Sep 08, 2008 23:45 Post subject: |
|
|
Fortunately its not as much work as it appears right now. There are only a few INF commands and some issues that aren't working - its just that alot of the INF in the custom levels is custom and uses the things that don't work. And some of the crashes are due to the tesselator having some issues with some weird/complex sectors - and this problem should be completely gone as of build 9 (this is due to the improved portal system, I'll go into more detail in the future if someone wants). As for new weapons, the weapon system will move over to scripting as of Build 9 - so adding new weapons will be much easier. In addition once all the basic AI issues are ironed out (its a good ways along already I think) then adding new AI won't be too bad either. AI and items are already scripted, so new items will be quick to add as well.
As you can see almost all the work so far has been going toward a certain point - in the not too distant future - where the all the major features are implemented and its just a matter of tweaking and implementing content via scripting. I think once that point is reached you'll find that suddenly almost all of the levels will start working reasonably well with just some scripting features to implement or just needing minor code tweaks.
That said when its time I think I'll tackle the Hall of Fame list first - these are the most "prominent" levels so they'd better work. And if they do work, well its very likely that most other levels will as well.
_________________ DarkXL....http://darkxl.wordpress.com |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Sep 09, 2008 22:28 Post subject: |
|
|
That sounds logical, since those levels (Primarily the Dark Tide Series) use extensive amounts of custom INF scripting. If you can make DT3 work with no issues, you can bet that the others will work just fine
When I can play Discovery at Ironfort with no issues I will be a very happy man
_________________ I don't think outside the box... I customize it. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Oct 20, 2008 19:22 Post subject: |
|
|
Next one? It's been a long time.
_________________ I don't think outside the box... I customize it. |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
Posted: Oct 20, 2008 21:16 Post subject: |
|
|
I'll post one . . . lemme go get those pics right now while I'm procrastinating on an essay that's due tomorrow
EDIT: K, the portal issue that's gonna be gone in the next build kept me out of most of the good levels that I tried (Fortress Quadrigon, Beyond Glory, Asteroid, & TMOTMW), so I did a less . . . "normal" level. Good luck
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Oct 20, 2008 22:03 Post subject: |
|
|
Woah... I don't even recognize that... I'm going to have to play through a whole bunch of stuff again.
_________________ I don't think outside the box... I customize it. |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
|
Ryuichi91 Ree-Yees
Joined: 06 Aug 2007
|
Posted: Oct 20, 2008 22:15 Post subject: |
|
|
aren't those screenshots of that INF demonstration level in the showcase downloads.
_________________
Last edited by Ryuichi91 on Oct 27, 2008 01:28; edited 1 time in total |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
|
Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
|
Posted: Oct 22, 2008 12:20 Post subject: |
|
|
Nice one Ryuchi.
|
|
lucius DarkXL Developer
Joined: 17 Feb 2008
|
Posted: Feb 04, 2010 10:33 Post subject: |
|
|
It's that time again... for a loooooooooooong hiatus.
I picked a more obscure level this time (I think). Click on the thumbnails for full size screenshots.
Guess this level:
_________________ DarkXL....http://darkxl.wordpress.com |
|
Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
|
Posted: Feb 04, 2010 13:25 Post subject: |
|
|
Coruscant - The Imperial Capital.
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
|
lucius DarkXL Developer
Joined: 17 Feb 2008
|
|
|