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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jan 16, 2009 20:50 Post subject: Writing a DarkXL F.A.Q. |
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I'm planning on putting together a DarkXL F.A.Q. to answer common questions and share important information about DarkXL. So I have a few questions for you guys:
*What information do you think should be included in the FAQ? Some are obvious - like source code availability, but there are probably things that I'm not thinking about that need to be included.
*Do you have any questions about the project that aren't adequately answered elsewhere? If some things are not clear yet - they should probably go in the FAQ too.
The FAQ will be stickied in the forum so people can be able to post suggestions or ask questions in that thread too. Also, when I revamp the website, I'll link to the FAQ from there too.
_________________ DarkXL....http://darkxl.wordpress.com |
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C. Zoui Ree-Yees
Joined: 03 Aug 2008
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Posted: Jan 16, 2009 21:13 Post subject: |
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These things may have been mentioned elsewhere, but for the purposes of consolidation, I'd consider putting the following in the FAQ:
What the purpose of the project is
To generally situate DarkXL in the world of source ports and engine rewrites, a little something about building the engine from scratch and why you did so, and what this means for how the game will be run (you still need the original files to play, etc)
What hardware acceleration is (including how it's different from the original displays stuffs in DF)
A list of features you have implemented and continue to test (with descriptions)
A list of features that you're hoping to implement
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lucius DarkXL Developer

Joined: 17 Feb 2008
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jan 16, 2009 21:35 Post subject: |
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Don't forget "WHY DOESN'T IT RUN I AM SAD ;_;" and link to that openal installer I found in the other thread.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Jan 17, 2009 12:30 Post subject: |
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What are your plans about Outlaws; since engine-wise it's Dark Forces 2. (IIRC, you intend on supporting the extra features from Outlaws for use in Dark Forces, but not the game itself.)
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lucius DarkXL Developer

Joined: 17 Feb 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jan 18, 2009 19:11 Post subject: FAQ Posted |
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The DarkXL FAQ has been posted. If you have any comments or additional information that should be added comment in the stickied FAQ thread.
_________________ DarkXL....http://darkxl.wordpress.com |
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