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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Oct 13, 2003 18:31 Post subject: Version: 9th October 2003 |
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ftp://df-21.org/pub/open/open20031009.zip
From the textfile:
Quote:
Editor: The Mega-ZZTer
Date: 04-October-03 to 10-October-03
Tommos, you weren't supposed to put any 3dos or fmes or any other custom
components into the level... That's why you see the cubes. I shall leave
your components be for now however.
Ok, now for a detailed report:
Fixed a typo in the MSG file, there was a line without a closing ".
I did some minor texture stitching.
I added a functional curtain to the theatre... isn't it Barry's threatre?
Don't get rid of it, I like it.
There are several sectors on level 0 that overlap... I'm gonna let their
respective authors take care of them. There are also some bad texture
references... a surface refers to #, another to BM, and another to ZWCSIDE.B..
so the Consistancy Checker says... but I have no way to find them, bah.
Made textures NDJAMS2? into ceiling bms NDJAMS3?. Also, you know how some
nar light textures have black spots on them? I fixed a few.
Make the big czrgo door on floor three open with a switch in the control
room. I also found a bug... the lift outside, once called to the top, causes
HOM to appear to the north. Also, if you hit the switch to go down, and jump
off, you'll see when the adjoins change, not something you wanna let happen
in the final version.
I added a little hallway to the big cargo ship, not much.
Addad a small hallway and three elevators to the upper right corner of level
3. Added an exploding box to the cargo room nearby.
Nottheking is the next editor in the queue. In fact as far as I can tell you're the only editor in the queue...
Nottheking wrote:
Am I correct in believing that it is my turn next? If so, I'll begin in a while, but I won't be able to do much for this week, as classes are taking up too much...
If you're able to work on it this weekend, take it. You can have it until Monday 20th October (but earlier would be better).
If that's no good then please post here ASAP.
If anyone else wants to sign up to edit the Open Project, join the queue here!
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 13, 2003 19:35 Post subject: Oops... |
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Oops... I checked the other topic first...
I have it already, but I won't actually do anything 'till the end of Wednesday... I could easily get it in next Monday...
Edit: has anybody reserved the massive cargo ship? I know I should focus on my tourist trap, but...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Oct 13, 2003 21:40 Post subject: |
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I think the massive cargo ship belonged to Geoffrey Simpson, although I don't know whether he still wants it.
PS - you'll work out why it's called a sticky topic soon enough... 
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 14, 2003 23:14 Post subject: |
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I'd take it, but considering that I've had problems with it in the past, and the fact that I'm slacking off on my own project, probably not a good idea . But I'll take it under consideration.
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 15, 2003 04:32 Post subject: Insert subject here! |
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Okay, after watching that topic stick to everything that got close to it, now I see why... 
_________________ Wake up, George Lucas... The Matrix has you.. |
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AlexG Dark Trooper Phase 1
Joined: 25 Sep 2003
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Posted: Oct 22, 2003 01:46 Post subject: |
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The zip is not working for me... I've d-loaded it thrice and it still says it is corrupt.
_________________ This thread is going to die... isn't it? |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Oct 22, 2003 16:50 Post subject: |
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Cheers Mega. I think there must be something wrong with df-21.org's FTP if stuff keeps getting corrupted like this.
One thing though - could you rename the file in line with the convention we're using (i.e. open20031009.zip ). Thanks! 
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 25, 2003 17:22 Post subject: |
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Okay, I am downloading it, is this the one I am supposed to be editing?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 25, 2003 19:19 Post subject: |
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Okay, Thanks!
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 25, 2003 20:24 Post subject: |
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Okay, Two questions. First. Are custom Textures allowed?
Second. NTK, have you reserved your huge room with the eventual tree for anything yet? Can I work on it or do you want to save it?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 25, 2003 20:55 Post subject: Insert subject here! |
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As far as I know, there's nothing against custom textures. Just don't put in huge amounts of them, and make sure they go to good use (Gundam's docking bay signs are good examples of proper new textures, as is the one used for the walls of the tram route).
In regards to the large room I put in, I originally intended for it to serve as a food court, or some indoor garden, since I made the northern area to serve as a tourist trap/waystation for various interstellar travellers. You may edit it, but please don't change it radically. Please note the second elevation area, defined on the map (in game) as having ledges. I didn't have any 3DOs on hand to use, so... Leave the elevator alone. Also, please feel free to modify/add something in the sixteen vendor stalls to the south of the area.
Also, please leave the halls around the huge room alone. I intend to build more sections adjoined to the hallway in the same fassion that the southern area is. Ideas for what could be placed there might include a food court/restaurant, an inn, cafes, stores, and other various commerce. When I build them, I will leave it primarily as a depository for any commerical areas that others can't find a better location for... Personally, I think some things already in existence could be moved into that area, such as Murgo's restroom...
As a last note, I may edit what you put into that area, as I have not considered myself finished with that room yet... Also, If you feel up to making 3DOs, that room currently needs four diferent ones:
1. A rectangular bridge, for the catwalks that go to the center of the room,
2. An arc of a circular bridge, one for each sector in the ring catwalk in the middle,
3. A transparasteel (glass) panel, for the opening in the celing, and
4. The tree. I will probably make this myself, if I continue to see that area as having some tall pice of vegitation. a FME just won't cut it, and a WAX won't do much better, along with eating a lot of file space.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 25, 2003 21:38 Post subject: |
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Okay, I don't make 3DOs, I tried once and I couldn't get it to load in DF. I will probably leave the huge area alone, I just thought of some interesting planters and stuff that could go in there. Also, you were talking about the halls around it, what if that was like a strip mall, I think it could be cool if that was what the spaceport was primaraly known for. resturants, bars, and shops. Do you mind If I take one hall for myself? (if I get that far) I have several ideas for some comercial areas.
Any thoughts?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 25, 2003 21:39 Post subject: |
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Ohh, and about Murgos restroom, what the heck is a autogun doing for sale there?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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AlexG Dark Trooper Phase 1
Joined: 25 Sep 2003
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Posted: Oct 26, 2003 03:16 Post subject: |
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It was originally to show off the money system... maybe move that to one of the shops.
_________________ This thread is going to die... isn't it? |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Oct 26, 2003 16:24 Post subject: |
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Okay, I'll see if I can do that without screwing ecerything up.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 27, 2003 18:23 Post subject: |
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Tom Manning wrote:
Okay, I don't make 3DOs, I tried once and I couldn't get it to load in DF. I will probably leave the huge area alone, I just thought of some interesting planters and stuff that could go in there. Also, you were talking about the halls around it, what if that was like a strip mall, I think it could be cool if that was what the spaceport was primaraly known for. resturants, bars, and shops. Do you mind If I take one hall for myself? (if I get that far) I have several ideas for some comercial areas.
Any thoughts?
I guess you could take either the left or right hallways... I just reccomend keeping it in a somewhat (but not too much) similar style to the rest of that area... If you like, you may clone the elevator I put in... Feel free to add whatever business you feel like, as long as it would not be one Imperial customs would be interested in seeing...
(Or, if you don't feel up to designing the whole area to fit in with the nearby ones, you can simply wait until my next turn, and I'll lay out the basic structure, like I did with the bazaar...)
As far as adding planters, I think that's a good idea I haven't thought of. I was intending the area to a green restaurant; there would be tables scattered around the area, with exotic vegitation adding to the atmosphere... The only problem is, what is exotic in the Star Wars galaxy, if anything?
_________________ Wake up, George Lucas... The Matrix has you.. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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