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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Taton Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 14, 2008 23:38 Post subject: |
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Couldn't the z of the mouselook be limited? Maybe You could make a flag for sectors that you can only look so far up in that sector.
Just some ideas.
_________________ "A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 15, 2008 02:35 Post subject: |
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It may work but I think it would make gameplay a little funky.
_________________ I don't think outside the box... I customize it. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Aug 15, 2008 02:53 Post subject: |
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Yeah . . . I think I'd rather see a few adjoin problems than have more limitations placed on my view. That really bugged me in DF. I guess it would help if you have a particularly bad sector, but the modder really needs to be careful not to overuse the flag if lucius includes it.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 15, 2008 03:39 Post subject: |
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I planned on having an optional limiter on how much you can look up and down to match Dark Forces. It would default to off (the current behavior) but could be enabled for people wanting a more authentic experience. However I suspect most people wouldn't enable it - plenty of people like mouse look in Doom source ports even with the sprite issues, the freedom it offers outweights the occasional rendering issue for most people I think.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 15, 2008 07:00 Post subject: |
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I do notice it while playing the new doom ports, but I find it more amusing than an annoyance.
_________________ I don't think outside the box... I customize it. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Aug 15, 2008 07:30 Post subject: |
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Yeah, as long as Kyle doesn't take paper-cut damage from hitting a sprite edge-on, I'm not particularly concerned.
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Aug 17, 2008 12:01 Post subject: |
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Can we have an update? The excitement is killing me!
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 17, 2008 18:06 Post subject: |
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Not too much to say in an update, I've been trying to get everything wrapped up for the build. I'm trying to push for a release later today. There may be a few issues that get left to be resolved in the following build - I'll mention those when I do the release.
_________________ DarkXL....http://darkxl.wordpress.com |
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Gez Gamorrean
Joined: 05 May 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 17, 2008 19:43 Post subject: |
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I didn't want to say it'd be out, then not release it. Hopefully I'll make it though - if you guys don't mind a few bugs that still need to be fixed.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 17, 2008 19:59 Post subject: |
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I'd rather wait, but it's up to you. I'm looking forward to nothing but a boring six working days this week otherwise. Having it in the middle would shave off some of the exhaustion.
But as I am having a rather bitter day so far, a release later would help some too, but the prior would be acceptable.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 17, 2008 20:37 Post subject: |
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The next release after this one should come much quicker. Anyway, if I get my list finished then I'll make the release. It looks promising so far.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 17, 2008 21:47 Post subject: |
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My week is already looking up, I just bought a new computer as of 10 minutes ago
I will be the proud owner of a new iMac in about 3 or 4 days.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 17, 2008 21:58 Post subject: Release Emminent |
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Good news!
I just finished my list of tasks for the Alpha release. I will make the release today and make a announcement/thread!
Thanks for waiting everyone.

_________________ DarkXL....http://darkxl.wordpress.com |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Aug 17, 2008 21:59 Post subject: |
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YESSSS!!! 
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Aug 17, 2008 22:03 Post subject: |
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Can't wait til I get home from work tonight. Awesomeness...
_________________ *ZaP* |
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Taton Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 18, 2008 03:15 Post subject: |
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*Jumps for Joy*
_________________ "A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Feb 04, 2009 09:33 Post subject: |
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Just thought I'd mention that Dark XL works beautifully under my Asus Netbook I just bought.
Specs (Nothing Spectacular)
Intel Atom 1.6ghz
1gb RAM
1024x600 display
Intel GMA 950 graphics chip
Not much different from my old mac mini, just a tad slower but fast enough to run DXL perfectly.
_________________ I don't think outside the box... I customize it. |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Feb 12, 2009 13:13 Post subject: |
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*Bump*
Any updates lucius? 
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Feb 14, 2009 19:56 Post subject: |
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If you are OUTSIDE the game world then most engines will render everything... clipping only works when you're inside the game world.
If you're actually inside the game world then yes this is a problem...
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Feb 14, 2009 20:05 Post subject: |
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In both screenshots I am outside. it's only when I moved slightly right that everything got rendered.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 14, 2009 20:10 Post subject: |
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This happened because the build you have has an issue with portal culling in some cases - the culling with the new build, with the improved portal system I talked about before, does exact portal culling and clipping which fixes this problem. So yes its a problem in the current build but one that is already fixed in the next build.
Remember where this happens so you can tell me how it runs in the same area when the next build comes out. 
_________________ DarkXL....http://darkxl.wordpress.com |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 14, 2009 20:33 Post subject: |
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Here is what the same area looks like now, there aren't any points where all that geometry becomes visible now.
Note I adjusted the "curves" to make the lines easier to see.
As you can see, it's much better now. You'll notice that the floor may look weird for the sector the player is standing in. This is because the floor/ceiling polygons are no longer tessellated. Due to the fact that almost every sector is clipped, its actually faster to treat the floor and ceilings as quads then a bunch of triangles. All my screenshots lately have used this system, it actually works quite well. And the nice thing is that sector complexity no longer has a large impact other then just having to deal with more quads (walls). So in the end, sector geometry is treated only as quads, and convex polygons after clipping; triangles are formed as the final step before rendering. Of course 3D models can contain triangles - like in the original DF.
_________________ DarkXL....http://darkxl.wordpress.com
Last edited by lucius on Feb 14, 2009 20:39; edited 1 time in total |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Feb 14, 2009 20:36 Post subject: |
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Cool, thanks for the explanation. I may have overlooked it before because either I didn't notice it because my other computer is much faster, or because I just didn't understand it to begin with. Most likely the latter
But now I understand. Thanks lucius!
.... another for the FAQ? 
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 14, 2009 20:52 Post subject: |
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Well it didn't slow down on either of my systems that I regularly develop on, so it's easy to miss if you're system is relatively fast. 
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Mar 20, 2009 08:16 Post subject: |
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Okay... I need to NOT buy any more computers but I think I've found my match
Anyway, Dark XL runs without fail or flaw under my new laptop. Oddly enough, even DOSBox DF runs better on this computer than my desktop iMac (bonus!!!) and that computer is more powerful than this one.
My Specs!
Asus N80 Series
Windows Vista x64 Home Premium (Not thrilled about it, but it's not as bad as I thought it would be)
Intel Centrino Dual Core 2.0ghz
4gb RAM (hellz yeah)
Nvidia 9300 GS graphics card
Realtek Audio Hi Def.
Good times shall be had by all!!!
_________________ I don't think outside the box... I customize it. |
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