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j-dogg Gamorrean
Joined: 29 Sep 2003
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Posted: Jun 01, 2009 20:53 Post subject: j-dogg makes a level? WTF!??!?!? o rly? ya srsly. |
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I haven't touched WDFUSE in maybe 5 years. Somehow I still remember the basics because I slapped together a 450mhz AMD K6-3 with Win98 and WDFUSE (a carbon copy of my old setup I used to have) and I'm moving sectors and verticies around and stuff.
Give me a week I'll remember all this again and maybe make something small. I had originally made a few levels but never released them, and a whole slew of weapons but only released one (it's in the downloads page under H-13a Trooper Scooper)
I've lost all my custom textures and FME's, all my sounds (where's Resnick?) but I vaguely remember how to make them all again, I suppose I'll be able to fumble through it again and produce something.
_________________ J-Dogg: Formerly known as Death_Blood_Fire
Member since March 1999 |
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j-dogg Gamorrean
Joined: 29 Sep 2003
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Posted: Jun 02, 2009 02:13 Post subject: |
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couple of issues I'm having
The first door all the surrounding floor textures need to be rotated 90 degrees, I forgot how to do that.
_________________ J-Dogg: Formerly known as Death_Blood_Fire
Member since March 1999 |
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Lionel Fouillen Gamorrean
Joined: 27 Sep 2003
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Posted: Jun 02, 2009 04:49 Post subject: |
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There is an example in the original DF level Fuel Station. Large room where the floor rotates around a central pillar to give access to 4 new rooms at 0 / 90 / 180 / 270 degrees. You can load the level in Wdfuse and have a look at it.
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j-dogg Gamorrean
Joined: 29 Sep 2003
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Posted: Jun 02, 2009 11:01 Post subject: |
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I'll try that later today.
My level is coming along pretty good so far, don't know what I'll call it but I have an objective for it similar to Arc Hammer. I'll have to learn how to make custom textures again, which I vaguely remember but it will all come back to me, everything in WDFuse just about did.
_________________ J-Dogg: Formerly known as Death_Blood_Fire
Member since March 1999 |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jun 13, 2009 04:33 Post subject: |
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THIS LOOKS LIKE A JOB FOR DARKXL!
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 14, 2009 08:08 Post subject: |
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If texture rotations are stored as DarkXL specific data (in a form ignored by Dark Forces) then it would be possible to have the textures rotated in DarkXL but unrotated in Dark Forces. This is assuming that compatibility is a concern.
_________________ DarkXL....http://darkxl.wordpress.com |
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jul 25, 2009 18:15 Post subject: |
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You could but 3dos as floors tend to be ugly. Plus if you use the 'plane' fill for the polygons they won't appear to rotate.
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