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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Oct 10, 2009 15:04 Post subject: An extreimely important question |
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Will we still be able to send enemies flying into the sky by crouching, looking up and punching?
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Fenwar Admiral Ackbar
Joined: 15 Sep 2003
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Posted: Oct 10, 2009 22:19 Post subject: |
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If not then it will be the first script I write for the new engine.
Also, you've just made me want to create a mini-level where you win by punching all the enemies into high-up niches.
(Has anyone tried to do this?)
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 10, 2009 23:06 Post subject: |
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That would actually be an interesting gimmick. I don't recall seeing this used as a mechanic before... In fact, I don't recall this ever even being DISCOVERED by and large until it was noted that this would break the "reflection effect" in Dark Tide III.
The question, of course, is if this could be used in a practical, non-parody level. Or, I suppose, just how hilariously done it can be. (punch the Ewoks!)
_________________ Wake up, George Lucas... The Matrix has you.. |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Oct 11, 2009 00:48 Post subject: |
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As far as I know it works on stormtrooprs, officers and commandos, gamorreans, grans and trandoshans; and I think it might work on interrogation droids if they get low enough but I'm not certain. Pity it doesn't work on kell dragons or dark troopers. I wonder why. Wouldn't it be cool to be able to kill a phase 1 with one punch.
But for a level it would require LAIMLAME and you could only really use grans and/or gamorreans. Anybody else would just mess it up by shooting each other...
Actually whats the story with the DarkXL AI? What about improving it so the stormtroopers don't shoot each other or the bossk or reeyees doesn't kill everybody else trying to get you? Or where they do that thing where the imperials walk up to you, take a shot at you, then walk away with their backs to you, turn sideways for a while and then turn back and take another shot. That's always annoyed me.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Fenwar Admiral Ackbar
Joined: 15 Sep 2003
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Oct 12, 2009 22:42 Post subject: |
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Haha yeah, idiots. Were the baddies in Doom or Duke Nukem ever this thick?
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Gez Gamorrean
Joined: 05 May 2008
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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BD Hopkins Ree-Yees
Joined: 10 Apr 2009
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Posted: Sep 23, 2010 21:10 Post subject: |
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The DarkXL enemy AI is all scripted, so having future mods with improvements seems pretty likely. In the past I played around with making the AI more aggressive and accurate and that alone made the game much more difficult.
_________________ DarkXL....http://darkxl.wordpress.com |
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Clonehunter Dianoga
Joined: 02 Apr 2010
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Posted: Dec 27, 2010 00:41 Post subject: |
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(Oldish thread, yes, but...)
I guess I'm not catching on, but for AI, is the plan to recreate the original behavior of AI? Or improve it ten fold?
_________________ Classic FPS Gaming is what I do best. |
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lucius DarkXL Developer
Joined: 17 Feb 2008
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