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Simple suggestion for the first level.

 
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waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 23, 2009 15:59    Post subject: Simple suggestion for the first level. View user's profile Send private message Reply with quote

When you steal the death star plans, the hologram in the other room should disappear. I thought it would be a nice attention to detail.

Pumpkinetics
Ree-Yees

Joined: 16 Oct 2007

PostPosted: Oct 23, 2009 16:15    Post subject: View user's profile Send private message Reply with quote

While an interesting idea, that might be more appropriate for this topic.

It's best to leave that for custom levels/patches and not to the engine design, methinks.

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Last edited by Pumpkinetics on Oct 23, 2009 16:24; edited 1 time in total

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 23, 2009 16:21    Post subject: View user's profile Send private message Reply with quote

What the heck is with that link?

I think I'll wait for lucius's opinion.

Pumpkinetics
Ree-Yees

Joined: 16 Oct 2007

PostPosted: Oct 23, 2009 16:24    Post subject: View user's profile Send private message Reply with quote

Fixed. I am -really- not with it nowadays. Argh.

_________________
"So, how goes (X) ?"

"WORKIN' ON IT! I SWEAR!"

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 23, 2009 16:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

While it may be a nice idea, I don't think Lucius should be tampering with those aspects of the game.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Oct 23, 2009 17:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

They are correct, I don't plan on modifying the base game levels. Any modifications will have to be done as player mods.

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DarkXL....http://darkxl.wordpress.com

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 24, 2009 03:22    Post subject: View user's profile Send private message Reply with quote

fair enough Smile

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