Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 13, 2009 09:16 Post subject: |
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Well you have to start somewhere, you can't just say "CREATE A LEVEL!!" and instantly have one. Fiddle around with the tools a little and find out what they do.
Basically (From what I remember), you have 5 basic tools; the sector creation tool, subsector creation, object placement, and your basic movement and selection tools.
All sectors must be created in a clockwise fashion otherwise the game will think a sector created counter-clockwise will be open (Imagine cutting open a basketball and flipping it inside out, only the result will be an infinite plane).
Some things that helped me are to zoom to grid 4 or 8 range. In 4, 2 squares is equivalent to a 4 by 8 DF units so 2x2 in 1:4 scale is equivalent to a standard 8x8 texture. Also when determining your room heights, think in terms of opposites on the y axis (up and down). In other words, if you have a floor and ceiling that you want 20 units high, the floor altitude would be 0 and the ceiling height is -20, assuming of course your starting point is 0 units. if you wanted it 8 units higher, it would be floor= -8 and ceiling= -28.
To join to rooms together, you need a two walls of the same length, in this case I would always use the snap to grid feature so the walls always line up. To make a door, you need another room to act as a door. Fortunately, it is fairly easy to create since all you have to do is double click inside the sector and tick the door option (I can't remember if it's in a drop down menu or if it's a button).
If you want to be able to check it out in DF, you'll need to create a Dummy sector and name it "complete".
That's all I can offer for advice as a starting point at the moment. Don't expect to be pro overnight, it's just not going to happen. It takes a lot of effort and patience to build a DF level, and even more so to make it appealing. I seriously recommend looking through any documentation you can find to help out for the hardcore stuff like INF programming, because that I know for sure will confuse you.
_________________ I don't think outside the box... I customize it. |
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