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The Great Escape (* * * *)

 
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 25, 2004 16:09    Post subject: The Great Escape (* * * *) View user's profile Send private message Reply with quote

The Great Escape 1.1 by Jeff Walters .


Crow's Nest: 94%

Download
Barry Brien wrote:
One of my favourite df levels. Truly brilliant.



Edit: Making it four stars instead of three=[/img]


Last edited by Matt H on Apr 27, 2004 08:25; edited 1 time in total

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Apr 25, 2004 17:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think it funny that it got a 94 at Crows nest, yet only received three stars here. I think this should be given four. The architecture is nice and tight, no wasted room, enemies are placed well, that I had to turn supershield on to finish it as I didn't want to play it twice. It was a nice touch going down to the planet, so there was a change of pace and scenery, all in all a nice level, not shining but not bad at all either. I would suggest if you haven't played it yet, that you do.

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Apr 26, 2004 15:47    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hell this is one of my favourite levels, it should get 5 stars.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 27, 2004 01:41    Post subject: View user's profile Send private message Send e-mail Reply with quote

Can someone actually change the ratings? I would make it at least a 4. For a first level, it was very well done.

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I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 27, 2004 20:50    Post subject: View user's profile Send private message Reply with quote

Apparently, it now does have four stars!

Ah, this is perhaps the most innovative Pre-Kurek level, and one of the finest pieces of work of DF's first (second?) era.

The arcitecture, while somewhat simplistic, gets the job done well. The level is bright and almost cheery, which would normally be detrimental for DF, but works fine here. It conveys an adequate feeling of being a floating prison complex. The enemies add sufficient challenge, though it may geta bit bland.

However, the best part of the level is it's innovation. The concept must have completely blown the minds of all who heard it then... It's one of the first levels to make use of a custom .VUE file (if not the first), and is well-split into two very different sections. The jet pack was clever work, for both the plot and the level. Although Boba Fett normally detracts from a level, it wasn't a problem here, as the plot needed a good bounty hunter. This level is definitely a classic. We should have a seperate form of HoF for Pre-Kurek levels like this one... This is highly reccomended playing for all DFers who haven't experienced it yet.
  • Quality: 73%
  • Atmosphere: 85%
  • Innovation: 100%
  • Gameplay: 80%
  • Overall: 85%


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Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 28, 2004 01:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

Cool, someone must have changed it! Mr. Green

KUDOS!

_________________
I don't think outside the box... I customize it.

Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 28, 2004 22:49    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Cool, someone must have changed it! Mr. Green

KUDOS!



Being a DT has it's privleges. Yer welcome. Wink

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 29, 2004 20:23    Post subject: View user's profile Send private message Reply with quote

I think it might be a idea (not necessarily a good one), to replace the asterisks with DF-21's death stars... Just a thought...

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Wake up, George Lucas... The Matrix has you..

TheIntellectual
Ree-Yees

Joined: 20 Jun 2004

PostPosted: Jun 24, 2004 10:57    Post subject: View user's profile Send private message Reply with quote

I liked the first section, but I gave up on the second part, trying to find the base. I was able to make it to the cliff above it, but I couldnt figure out how to get inside. A real pain, and I feel that if I could figure it out, I would really love the diversity of the level.

Sen
Dianoga

Joined: 25 Oct 2009

PostPosted: Nov 11, 2009 22:36    Post subject: View user's profile Send private message Reply with quote

So where was the jetpack for this map? I couldn't locate it even with lacds.

Shame, I was enjoying it up until spending 20 mins going in circles in an empty level.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 11, 2009 23:09    Post subject: View user's profile Send private message Send e-mail Reply with quote

Jesus, it's been years, but it's definitely there, only it resembles the 'Kyle's Gear' fme.
Try opening it in WDFUSE.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 12, 2009 09:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

I vaguely remember it being hidden in a vent-shaft, and to get to it you had to carefully scale the side of the prison without falling to get to it. Said area is outside the mess hall.

_________________
I don't think outside the box... I customize it.

Jake
Dianoga

Joined: 14 Jul 2004

PostPosted: Feb 24, 2010 00:04    Post subject: View user's profile Send private message Reply with quote

I just replayed this recently. It's an old favorite of mine, but I couldn't seem to remember how to get to the base once you're down on the planet. I got to the ledge overlooking the base where Kyle says "Now how to get down there?" and... well, I'm left wondering the same thing!

By the way, any level with a Captain Picard WAX is a winner in my book! Wink

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"Pardon me, George, could this be Dianoga poo-poo?" - Mark Hamill

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Feb 24, 2010 03:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

Once you collect your jetpack (which is your gear sprite from jabship) you go to that ledge and jump off. After you pick up your gear it master:on's the exterior sector so when you jump you transport onto the ground below instead of dying.

Jake
Dianoga

Joined: 14 Jul 2004

PostPosted: Feb 24, 2010 03:50    Post subject: View user's profile Send private message Reply with quote

Barry Brien wrote:
Once you collect your jetpack (which is your gear sprite from jabship) you go to that ledge and jump off. After you pick up your gear it master:on's the exterior sector so when you jump you transport onto the ground below instead of dying.



Oh, I didn't mean how to get down from the prison complex to the planet, I meant how to get to the base once you're on the planet. I navigated all around the canyons and rivers on the surface and ended up at a cliff face overlooking the base. Kyle says something like "Now how to get down there?". I tried just jumping off the cliff, but there's actually an invisible wall which prevents you from doing that. There's probably some alternate route that I overlooked, but frankly I got tired of looking... I must have ended up in that river half a dozen times. Embarassed

_________________
"Pardon me, George, could this be Dianoga poo-poo?" - Mark Hamill

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Feb 24, 2010 06:48    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sorry! It's been years since I played the level, and I don't have the time now, but I think it might be Boss related. Am I correct in remembering a gamorrean guard with kell dragon logics that must be killed to make progress?

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