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waxonator Ree-Yees
Joined: 19 Sep 2009
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Posted: Oct 27, 2010 23:45 Post subject: |
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I'm not sure, I haven't really looked into it. Maybe something to think about in the future.
_________________ DarkXL....http://darkxl.wordpress.com |
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swaaye Dianoga
Joined: 14 Sep 2008
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Posted: Oct 28, 2010 01:46 Post subject: |
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The music is definitely still the MIDI soundtrack but it has been recorded playing off of a quality MIDI module. I'd guess a Roland module of some sort. The game composers tended to use Roland equipment back then, as their gold MIDI standard.
This is what the theme sounds like on a Roland Sound Canvas SCB-55 (aka SCD-15).
http://www.mediafire.com/?hkwtdqic2kj5qon
It would be easy enough to make quality MIDI recordings like that. The DF Mod for Jedi Academy did just that. They went a step further by choosing instruments that sounded good specifically for the soundtrack. Lundquist's soundtrack is quite interesting.
http://darkforces.jediknight.net/downloads.shtml
Lucius would need to add the ability to switch to a recorded soundtrack instead of the MIDI. There is one catch to that though because the game's soundtrack is interactive and that would be difficult to recreate with a recorded soundtrack.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 28, 2010 02:28 Post subject: |
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Agreed. I don't see the quality of the soundtrack being an issue, but maybe have the option for different MIDI playback settings? I don't know if it's possible or not though, seems more dependent on the soundcard than anything else.
_________________ I don't think outside the box... I customize it. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Gez Gamorrean
Joined: 05 May 2008
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Oct 28, 2010 15:46 Post subject: |
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I like the idea of there being music audio files, including all the interactive bits, that can be substituted by the user, because this would allow users to create custom interactive soundtracks without using MIDI. (I think there was earlier discussion about this?)
If there is a pre-rendered soundtrack instead of MIDI then it should be rendered with a Roland or whatever makes it sound like a better-sampled recreation of the PSX soundtracks. The Mac soundtrack sounds similar to the PSX because it's MIDI with included instrument samples that are probably from the same synths that recorded the PSX soundtrack. Which leads to another idea, using MIDI with instrument samples and trying to find better samples of the same instruments.
If there's a prize in the PSX soundtrack it's the cutscene audio, which is the best recording of the actors and sound effects, although the music is mixed in too. One might want to combine the best assets from each DF version, such as the high-res HUD in the Mac version.
_________________ ----- MagicAl`s DARK FORCES Niche -----
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Imperial methods, MagicAl prepares to go to lunch.... |
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Gez Gamorrean
Joined: 05 May 2008
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Posted: Oct 28, 2010 18:03 Post subject: |
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FluidSynth is currently being considered for the future. Beta will still use the standard Windows midi playback but in the future (once the source code is released) I plan on supporting at least one good software synthesizer.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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