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Just_Jim Dianoga
Joined: 09 Nov 2010
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Posted: Nov 13, 2010 03:48 Post subject: High-Res Addon: StarWars TC for DoomII using gzDoom Engine |
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DarkHour and DarkPack are StarWars Total Conversion Wads for DooomII. I have just played through the first map of this TC high-res-ing the textures as I went.
http://www-personal.umich.edu/~jimw/ClassicFPS/StarWars/DarkHour_DP.pk3 DarkHour_DP.pk3 contains both Wads and the Textures. I will update this .pk3 pack when I finish playing through the next map. Further updates will follow each map I play through until all the Textures are done.
Use the gzDoom engine http://svn.drdteam.org/gzdoom/
Requires the commercial DoomII Wad or FreeDoom Complete Wad http://www.nongnu.org/freedoom/download.html
Screenshots:
It is my hope that when DarkXL supports Hi-Res graphics I will have Hi-Res-ed the contents of TEXTURES.GOB and SPRITES.GOB. (May-be even .md2 replacements for sprites).
Shameless Request: I am looking for .md2 models for "Dark Forces" or a way to convert .3do to .md2 - any suggestions?
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Nov 13, 2010 22:11 Post subject: |
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Nice work! Gives a good idea of how DarkXL could improve the Dark Forces look once it's fully up and running.
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BD Hopkins Ree-Yees
Joined: 10 Apr 2009
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Posted: Nov 23, 2010 02:18 Post subject: |
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Hi Jim,
Did you recreate every Dark Forces level in Doom II?
DarkXL needs hi res textures and models/sprites to compliment it, absolutely!
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lucius DarkXL Developer
Joined: 17 Feb 2008
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BD Hopkins Ree-Yees
Joined: 10 Apr 2009
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Nov 23, 2010 04:32 Post subject: |
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Woo that's my scout trooper!
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