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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 29, 2003 18:33 Post subject: |
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Oops, I goofed on that one... I tried extensive testing with player weapons, and found the correct values:
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Weapon--------------Damage
Fists.................4-20
Bryar pistol..........5-10
Stormtrooper Rifle....5-10
Thermal Detonators....1-45
Repeater Rifle..........10
Fusion Cutter........13-15
I.M. Mines............1-90
Mortar Gun............1-75
Concussion Rifle........30
Plasma Cannon...........30
Rockets...............1-81
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_________________ Wake up, George Lucas... The Matrix has you.. |
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 26, 2003 18:55 Post subject: |
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My brother (The Amazing Knifeboy) pointed this out to me last night, and Although I haven't tested it yet, this thread could really use a jump-start.
44. When the player is being crushed by a ceiling, the player normally takes shield damage, then health damage if the player runs out of shielding. However, if you try to crouch while being crushed, the shields are ignored entirely, and you take only health damage.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Nov 26, 2003 23:25 Post subject: |
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That's a strange one. Ahh- thank goodness for OCD.
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DarthDoctor Gamorrean
Joined: 29 Sep 2003
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Posted: Nov 28, 2003 03:12 Post subject: |
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About enemy damage:
I think enemies take damage from anything except their own trown explosives.
Also, melee attacks between the same type of enmies or explosives between types may fail, too.
I'm unsure about that.
_________________ "At least, I think it was primitive DD that was the source of the bug" - Nottheking |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Dec 01, 2003 18:48 Post subject: |
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Actually, I just tested #44, and it seems that that may be wrong... Although my tests were limited to about 10 lives in the elevator 'o death in Operation Cakewalk...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Dec 01, 2003 18:51 Post subject: |
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Also, as far as enemy damage, enemies never take damage from their own explosives, and seem to take reduced damage from each other's melee attacks, but full damage from ranged attacks.
I think this may be due to the different ways enemy logics interact with each other than with PLAYER logics... if an enemy hits another enemy, they may be liable to use, say, the same code as is used for the player's weaponry, but the PLAYER logic responds as if hit by a flat 15-point attack. I'm not sure why this would be true, but...
_________________ Wake up, George Lucas... The Matrix has you.. |
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