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mohcbrothers beta

 
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whould you like to test my level?
yes
85%
 85%  [ 6 ]
no
14%
 14%  [ 1 ]
Total Votes : 7

Author Message
eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 30, 2004 16:02    Post subject: mohcbrothers beta View user's profile Send private message Reply with quote

whould anybody like to test my level mohc brothers.
just send me your e-mail address.

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 31, 2004 18:21    Post subject: View user's profile Send private message Reply with quote

My E-mail adress is, well... It's in my profile.

_________________
Wake up, George Lucas... The Matrix has you..

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Mar 31, 2004 20:07    Post subject: View user's profile Send private message Reply with quote

DFSoundMan at hotmail.com

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Mar 31, 2004 21:48    Post subject: View user's profile Send private message Send e-mail Reply with quote

I've moved this thread over to a more appropriate forum (namely, Levels & Editing).

Also, for the future, I'd recommend posting only one thread (in one forum) on the same topic... you made two beta tester requests in two different forums when one would do just fine.

And (more on topic), if you need more people, I'll gladly beta test for you. My address is jackson@df-21.net.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 03, 2004 01:48    Post subject: View user's profile Send private message Reply with quote

so how was it.
(bad huh?)

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 03, 2004 20:12    Post subject: View user's profile Send private message Reply with quote

I haven't tested it yet; I just downloaded it. (I don't check my mail that often; usually only two or three times a week at most). I'll let you know tomorrow.

_________________
Wake up, George Lucas... The Matrix has you..

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Apr 05, 2004 16:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hey Ear, could I test it too? My address is onthestreets@hotmail.com

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 05, 2004 17:12    Post subject: View user's profile Send private message Reply with quote

I tested it Saturday; I would have posted afterwards, but I was "stranded" offline.

...It is better than many "first" levels. Of course, there's easily tons of room for improvement, even while keeping in mind that what you sent was but a small fragment. A few friendly tips, to try to help you build a better level:
  • Make your arcitecture consistent. The poster you activate shouldn't have an invisible (and walk-through) back side. Either put the switch elsewhere, or make it a solid wall (and at least 1 DFU thick, if it's metal, and at least 8 DFU if it's stone).
  • Stitching, Stitching! Make sure you pick textures that fit the wall (a large door uses a texture too small for it), and use WDFUSE's "stitching" tool, availible by hitting the F9 key.
  • Combining stitching and consistency, try to make textures arround corners make sense. If your staircase uses one texture, make sure the texture used for the sides of the steps "matches".
  • Realism. Most (if not all) of the better levels were largely the result of the author attempting to make sure there would be an answer when the player asked "why is this level built like this?". On occasion, "Because its cool" is an acceptable answer, assuming a nifty INF trick is involved. Speaking of INF...
  • INF. It's one of your best friends, and is behind all the cool-looking scenes you see, such as the AT-AT in DT II: Nightfall, the parasites in Mystery at Ironfort, and the volcano in Mt. Kurek.

The above list should propel your level to a much higher level. I'm sure there are other important tips (such as using 3DOs and VUEs), but I'll leave you to work with these for now, as they are rather easy to learn, and don't require any programs outside WDFUSE.

_________________
Wake up, George Lucas... The Matrix has you..

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Apr 05, 2004 17:57    Post subject: View user's profile Send private message Reply with quote

You were a lot nicer than I was, NTK. Razz
Plus, I sent my critique by PM.

_________________
T-Minus 15.193792102158E+9 years until the universe closes!

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 05, 2004 20:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

Maybe I should do some mac testing for it.

Speaking of testing, my first level for the JC series is about ready to be tested. I'll post a request for testers when I have enough to have tested, but it's close to being finished. But until the rest of the series is complete, this will be the only level I will be releasing. Think of it as a teaser level Wink . It should be ready to go by the end of the week.

_________________
I don't think outside the box... I customize it.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 05, 2004 23:57    Post subject: View user's profile Send private message Reply with quote

Barry Brien wrote:
Hey Ear, could I test it too? My address is onthestreets@hotmail.com


ill send it twmarow ok.

_________________
destroying an imperial base a day keeps the dark troopers away.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 07, 2004 01:57    Post subject: View user's profile Send private message Reply with quote

dame my gob file is coruppt, it gets stuck at the loading screen.
well im going to start from scrach.
if it gets coruppt again then it might be the end of mohc brothers Crying or Very sad .
dame and i worked for days to think up the plot

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 07, 2004 18:28    Post subject: View user's profile Send private message Reply with quote

eargosedown wrote:
dame my gob file is coruppt, it gets stuck at the loading screen.
well im going to start from scrach.
if it gets coruppt again then it might be the end of mohc brothers Crying or Very sad .
dame and i worked for days to think up the plot


If it just gets stuck at the loading screen, that shouldn't be a corrupt GOB. Anyway, I'll send the GOB that I have if you want it... But I would reccomend starting from scratch, as you'll notice your work will look a lot better than it did last time (I noticed this with my work, too.) Keep in mind my suggestions... And I would also reccomend playing virtually all of the 5-star levels here, and noting the techniques used. Just don't copy some of them, as we've decided to hold a few things in them them "sacred" (such as the tram in Prelude to Harkov's Defection).

_________________
Wake up, George Lucas... The Matrix has you..

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 10, 2004 01:42    Post subject: View user's profile Send private message Reply with quote

i did start from scrach and it looks great.

_________________
destroying an imperial base a day keeps the dark troopers away.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 10, 2004 02:39    Post subject: View user's profile Send private message Send e-mail Reply with quote

Don't feel bad if you did lose it. You can always start over. I lost a big project that I had worked nearly a whole year on and I lost it because the GOB got corrupted when my computer froze. I lost 2556 sectors, and over 400 script INF entries, many new components I made, along with my sanity. I was able to save a somewhat older version, but it will be a while until I'm able to finish it. But for now, I've abandoned Spice Bust on Taloron until further notice.

_________________
I don't think outside the box... I customize it.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 12, 2004 01:14    Post subject: View user's profile Send private message Reply with quote

sry to hear that

_________________
destroying an imperial base a day keeps the dark troopers away.

Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Apr 12, 2004 01:42    Post subject: View user's profile Send private message Reply with quote

Yeah I hate it when my .gob files get corupt, all that effort into nothing. Now, when ever I create a new room I make a back up. I had a small level once with 274 sectors and 289 back ups.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 12, 2004 02:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Umm....don't you think that's a bit excessive Confused ?

I make a backup once about every 6 or 7 saves, depending on how much got done on the level, objects, or INF.

I got 1/6 of my JC project complete and I have about 3 backups.

_________________
I don't think outside the box... I customize it.

Ye Olde Schoole
Trandoshan

Joined: 07 Apr 2004

PostPosted: Apr 12, 2004 14:15    Post subject: View user's profile Send private message Reply with quote

I find, at least in post-production of some performances, that you should have 2 backups and another 2 on 2 different disks. But of course this isn't in DF it's in the sound engineering world. This also depends on the space required, which shoulden't be a problem with DF .gobs. That's just my professional opinion.

_________________
Girls are always running
through my mind. They don't
dare walk

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 12, 2004 18:31    Post subject: View user's profile Send private message Reply with quote

I usually try backing up after every session, or in other words, every day that I actualy edit. I like to have backups on my HDD, on CD, on floppy, on another's computer, stored online... The more, the better. You don't need 300+ backups, I just keep the last that ran perfectly. Since I've built up a goodly ammount of experience so far (I've been editing for some 2 years now), I rarely have errors that take more than 5 minutes to fix.

_________________
Wake up, George Lucas... The Matrix has you..

Ye Olde Schoole
Trandoshan

Joined: 07 Apr 2004

PostPosted: Apr 12, 2004 19:00    Post subject: View user's profile Send private message Reply with quote

I had one edit a few years ago that took weeks to fix. I can't remember why though.

_________________
Girls are always running
through my mind. They don't
dare walk

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 12, 2004 22:26    Post subject: View user's profile Send private message Reply with quote

Ye Olde Schoole wrote:
I had one edit a few years ago that took weeks to fix. I can't remember why though.


Usually, when it takes a long time to fix an error, it's because it took a long time to figure out what it was, or you didn't realize it was there for a long time...

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 13, 2004 01:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

That brings back bad memories.

I remember spending almost a month trying to figure out why my mission (SBoT) wouldn't end, even if I had finished all the underlying objectives. It turns out that the problem was that I had too many mission objectives, so I had to condense a little.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 14, 2004 22:42    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
That brings back bad memories.

I remember spending almost a month trying to figure out why my mission (SBoT) wouldn't end, even if I had finished all the underlying objectives. It turns out that the problem was that I had too many mission objectives, so I had to condense a little.


How many objectives did you select? I believe DF should work with up to seven or eight objectives, and a level is definitely in need of some slimming down when one needs to use more than that. The first level in my series will most likely surpass 2000 sectors (it passed 2300 before I cut off some 95% of it), yet it will only have mabye three or four objectives listed (it depends on how I plan on using them, and where they fall in the level).

_________________
Wake up, George Lucas... The Matrix has you..

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