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Matt H Dark Trooper Phase 1
Joined: 24 Sep 2003
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Posted: Apr 17, 2004 16:36 Post subject: Betrayed (* * * *) |
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Betrayed by John Johnson (* * * *)
TACC: 86%
Download
Barry Brien wrote:
My favourite John Johnson level.
[Message edited by Barry Brien on April 01, 2002]
DarthDoctor wrote:
Betrayed is a very different feel. Let me put the bad parts first:
HOMs. And slowdowns. Not too many, but enough to bug you.
The outside. You walk down a hall, and, poof! you have no air.
A tad bit of the INF. Rather than 'smart sectors' and VUEs, JJ uses different sectors and adjoins. Aw, well. We all have our pet peeves...
The good stuff:
W-O-W. You ARE inside a Rebel base. And someone is trying to kill people...
You conduct investigations. Inially, there are few enemies, but they are well placed. The level builds to a climax, then you are whisked away to an imperial base. The outside accually flucates between day and night! The changes are a bit sudden, but still, they are impressive. However, the luster of the level starts wearing thin. Sure, it's a nice jungle, but they only a blocky, Imperial base with bunches of enemies behind everydoor. *Yawn!* We've done that so much, we can almost do it in our sleep. The ending is a big disappointment, too. But, aw, well.
It starts out excelent. Sneaking around a Rebel base, confering with Mara Jade, tracking down a killer armed with insane R2-D2s and hired guns.
However, the ending is flat. Fighting through a blocky Imperial base, with only the Impy rifle, a cliche'd ending, and poor enemy placement drag this down from the 5 it would otherwise get.
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"Goin' out west where the alligators fight;
They duel all day and they duel all nite;
Afterwards it's all all right;
Out where the alligators fight."
Charles Rigby
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 17, 2004 17:36 Post subject: |
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I couldn't play this level all the way through because of some nasty bugs that would quit the game . But it sounded good when I first started playing it.
But when I first started, I liked the tension that you could feel because you almost know something bad is going to happen (Not that every level is like that already ). But since I can't play the whole level, I can't make any judgement on the plot as a whole.
The architecture was a little iffy and the biodome just didn't really work for the overall feel of the station. Although I did like that small crater that you had o walk in to repair a broken communication array(?), it looked almost exactly like a moon crater and I thought that was pretty nifty.
But overall, again because of the debilitating bugs that keep me from completing this mission, I didn't get a good experience out of it. 6 of 10.
_________________ I don't think outside the box... I customize it. |
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JJ Ree-Yees
Joined: 28 Sep 2003
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Posted: Apr 23, 2004 15:36 Post subject: |
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I never really did finish this level the way I origionally intended. I finally released it because I no longer had time to work on it and did not want to just scrap the level completely. As mentioned the imperial base was very much incomplete. This was the last level I worked on and I was in the midst of returning to school when I started it. Time just wasn't on my side. I felt the ideas in the level were enough that even being somewhat incomplete it was worth releasing. This level was made mostly to test a new interactive concept for levels. I think the concept largely worked.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 23, 2004 16:31 Post subject: |
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Would you have someone go in and fix those problems?
_________________ I don't think outside the box... I customize it. |
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JJ Ree-Yees
Joined: 28 Sep 2003
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Posted: Apr 23, 2004 17:47 Post subject: |
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If anyone wants to modify any of my levels more power to them, just so long as they explain the modifications they make in the text file, I'm not concerned about it. I don't want to take credit for anyone else's work.
Last edited by JJ on Apr 23, 2004 18:11; edited 1 time in total |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 23, 2004 17:53 Post subject: |
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I could do some modifications under your supervision if you'd like. I found a few problems with the sliding doors that I can easily fix along with some INF bugs that wouldn't allow me to enter certain areas without the game freezing. I could also retexture some areas. It's your call, but I probably won't get around to it for a bit.
And by the way, your other levels are awsome. I really liked the Ruins of Talos series . It inspired me to create the Jedi Crystal series and level 1 will be released next week.
_________________ I don't think outside the box... I customize it. |
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