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Future Present Part 1 (* * * *)

 
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 25, 2004 15:42    Post subject: Future Present Part 1 (* * * *) View user's profile Send private message Reply with quote

Future Present Part 1 by Rock Horack (* * * *)

Crow's Nest: 95%

Download
Barry Brien wrote:
An oldie, but a goodie.


JJ wrote:
I haven't played this in years but I remember it being one of my old favorites.


.

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: May 04, 2004 19:12    Post subject: View user's profile Send private message Reply with quote

Although this level's quite old, I somehow always seem to play it again and again. It features no spectacular effects, but it's simply fun to play. The atmosphere is quite good, and also it's not a simple level - has a high replay value.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 04, 2004 22:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

Eh, I didn't really enjoy it all that much, but that's not to say it didn't have its strong points either Wink

The temple area was a little bland and the puzzles felt gameshowish in the beginning, some areas were very confusing and hard to get around because everything looked the same. I found myself getting lost quite a bit when I played it through the first time.

Besides getting lost and all that, I did enjoy the story so that's what really saved this level from becoming less than 4 stars, otherwise, I probably would have rated it a 3 star. 6.8 of 10.

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I don't think outside the box... I customize it.

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: May 06, 2004 16:53    Post subject: View user's profile Send private message Reply with quote

6.8 out of 10. Quite a precision. I'd rate it 7.9 (7.789321, to be exact) Smile

I agree the puzzles might be a bit too much Indiana Jones-style but they are done better than many similar tries in the levels of that age. What I like especially about it is the good constant mix of populated Imperial and outdoor areas. Take a look - the cocktail of these two is difficult to make well, I think.
And, I think it's not such a terrible disaster to be lost in the level for the first time - it should sometimes be so, especially outdoors.
The storyline is well done, that gives the level an extra touch. When you rate it, keep in mind it is an oldie.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 19, 2004 05:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

True, but you should see how I rate levels in the Sticky thread in this forum Wink .

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I don't think outside the box... I customize it.

TheIntellectual
Ree-Yees

Joined: 20 Jun 2004

PostPosted: Jun 24, 2004 03:22    Post subject: View user's profile Send private message Reply with quote

Any level that doesn't have many key puzzles is going to be good in my book. I really liked this level, it had puzzles where the solution wasn't to backtrack across the whole level. Best of all, it wasn't glitchy, like Energy Mines on Parux, which I just finished playing.

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