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GOB Viewer 2.0 for MacOS

 
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Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Oct 02, 2003 10:58    Post subject: GOB Viewer 2.0 for MacOS View user's profile Send private message Reply with quote

I don't know why, but I updated GOB Viewer for the Mac. Smile

You can grab it here.

The source can be found here. You can do whatever you want with the source, but I'd sure like to have bug fixes sent back to me so I can include them in my tree.

2.0 - 2 October 2003
• Brought the app into the 21st century. It's now carbonized so it runs native under OSX. It has not been tested under MacOS 8 or 9, although it should work in theory on MacOS 8.6 and higher.

• Added support for un-gobbing Jedi Knight 1 GOB and GOO files. Great for depressing yourself into a stupor while examining the resulting data.

• Removed support for 68k Macs, and implemented the scrolling list with the DataBrowser control (necessary for the larger GOB files found in Jedi Knight 1).

• The main window is now resizable.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Oct 02, 2003 13:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

I can honestly say, if I used a Mac, I would try this. Mr. Green

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alkaline888
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Joined: 26 Sep 2003

PostPosted: Oct 02, 2003 18:11    Post subject: View user's profile Send private message Reply with quote

Wow, Brad, hello!

I just wanted to take the opportunity to say I've worked with DarkForge now for over two years and it's a really great program. Has its share of quirks, but they're very minor next to the huge joy of working with the program. I've spent many long hours with it, and I find that its interface really encourages creativity in a way that the PC level editors don't (they're much more technical in their approach).

So thanks very much! Yours,
Greg Nickles

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 02, 2003 18:18    Post subject: View user's profile Send private message Reply with quote

That's great! It's too bad there isn't a massive library of games availible for the Mac, or else I'd be using them...

::Drools at G5 performance results::

Although I don't see myself primarily using a Mac in the next decade, I'd like to se Id software turn around, and port DOOM3 to the Mac, not the XBox...

(It would run like S*** on the XBox... You don't notice the lower framrate, because consoles/televisions shoot for 30 FPS, not 60...)

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Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Oct 02, 2003 20:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'll be downloading it soon!

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
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Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Oct 02, 2003 21:49    Post subject: View user's profile Send private message Reply with quote

Yes!!! Brad Oliver's here!

Any chance of a new DF FME/WAX editor coming out? Or anything else? I love your programs!

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Brad Oliver
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Joined: 30 Sep 2003

PostPosted: Oct 02, 2003 23:12    Post subject: View user's profile Send private message Reply with quote

Tom Resnick wrote:
Yes!!! Brad Oliver's here!

Any chance of a new DF FME/WAX editor coming out? Or anything else? I love your programs!



Frankly, I'd be happy at this point to clean up what I've got. I have no real plans for adding new stuff, but I guess if the mood struck me, I might. I think I'd rather just put the source out there and let someone else do it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 03, 2003 04:44    Post subject: View user's profile Send private message Send e-mail Reply with quote

Maybe even fix a couple of bugs with Dark Forge Wink ?

It always gives me a weird message that states that there is low memory spec to GOB and saves the LEV file in a different location. I've tried increesing its memory usage, but it doesn't work. Now that you're around, could you possibly tell me what's up? It's annoying me to the point where I want to drop kick my computer.

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Brad Oliver
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Joined: 30 Sep 2003

PostPosted: Oct 03, 2003 05:41    Post subject: Another revision View user's profile Send private message Reply with quote

OK, I couldn't let it go with yesterday's release, so I've revved GOB Viewer to 2.0.1.

The app is here and the source is here.

This is about as far as I'm going to take it.

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Oct 03, 2003 05:43    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Now that you're around, could you possibly tell me what's up?



Can you easily reproduce it by loading up a specific GOB file or does it happen after a period of time?

Honestly, the last time I looked at Dark Forge in any serious capacity was 1997, so I don't really recall much about the bugs that still exist, or any workarounds for them.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Oct 03, 2003 17:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

so what changed with this newest addition?

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Oct 03, 2003 17:29    Post subject: View user's profile Send private message Reply with quote

Tom Manning wrote:
so what changed with this newest addition?



It was mainly a massive source code cleanup.

2.0.1 - 3 October 2003
• Fixed a few minor rendering problems with the new Data Browser control. There is still a minor visual glitch on MacOS 8.6, but this appears to be a bug in the OS itself.
• Did massive clean-up and reorganization of the source code.
• Changed the licensing on the app to use the GPL.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 03, 2003 23:28    Post subject: View user's profile Send private message Send e-mail Reply with quote

It does it if the GOB is a little over 1000 sectors. It could be less but I'm not quite sure. That's one of the reasons I stopped working on AT1. The long saving time, and having to manually insert the LEV file.

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I don't think outside the box... I customize it.

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Oct 04, 2003 04:39    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
It does it if the GOB is a little over 1000 sectors. It could be less but I'm not quite sure. That's one of the reasons I stopped working on AT1. The long saving time, and having to manually insert the LEV file.



If you have a GOB that large, e-mail it to me at bradman@pobox.com (provided it's under 5 megs) and I'll futz with it to see if I can reproduce the bug.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 04, 2003 18:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

I really can't do that, unfortunately. I use Hotmail free accounts and only allows me to send up to 1 MB of info. Sorry.

Don' worry about it though. I'll just deal with it.

But out of curiosity, will you be making a new version? One that might be able to make VUE's? That would be REALLY helpful....and I can stop bugging Barry about 'em too.

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