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Scrolling floors...

 
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Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Sep 16, 2004 00:50    Post subject: Scrolling floors... View user's profile Send private message Send e-mail Reply with quote

First off sory to post so much but I have questions that I forgot the answers to.

In my level, I have a river. I made the river so that it would go to fast for the player to cross without getting sucked down a waterfall unless they pressed a button to slow it. Is there a way to do this in DF? I'm not sure. If not, I'll just do something else.

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 16, 2004 01:11    Post subject: View user's profile Send private message Reply with quote

I'm not sure if you can change the speed of elevators... Perhaps you could have two ELEVATOR SCROLL_FLOOR items per sector, one fast and the other slow. Each will have a separate EVENT_MASK (choose the special ones like 2048 and 4096). Since it won't have an EVENT_MASK of 0, you'll need to make sure the second STOP for each is rediculously large, into the billions probably (I think DF can go that high). Have a startup sector that sends the message MASTER_ON to the fast one (using its unique EVENT_MASK). For the switch to slow it, have it send MASTER_OFF to the fast one, and MASTER_ON for the slow on. I'm not sure if this works, obviously. It's just a thought.

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Casey Neumiller
Gamorrean

Joined: 24 Sep 2003

PostPosted: Sep 16, 2004 01:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

If you're using the unique event_mask, can't you *just* use the Master: On or Master: Off and not worry about stops?

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Sep 16, 2004 01:20    Post subject: View user's profile Send private message Reply with quote

Casey Neumiller wrote:
If you're using the unique event_mask, can't you *just* use the Master: On or Master: Off and not worry about stops?


I'm not sure.

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Wake up, George Lucas... The Matrix has you..

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Sep 16, 2004 01:34    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks Casey. I actually didn't look at your post but I got it working on my own but your solution is the exact one I used. I was thinking of the same thing to begin with but I didn't know how to use events Crying or Very sad

But I got it working no and now I'm Very Happy

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Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Sep 16, 2004 06:49    Post subject: View user's profile Send private message Reply with quote

Nottheking wrote:
Casey Neumiller wrote:
If you're using the unique event_mask, can't you *just* use the Master: On or Master: Off and not worry about stops?


I'm not sure.



You can. Any elevator without stops will run continually regardless of what its event_mask is.

The fact that you can control this with Master: On/Off is one of the key factors in how Morph Me Up works.

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