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Condition Red (* * * * *)

 
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 16, 2004 15:27    Post subject: Condition Red (* * * * *) View user's profile Send private message Reply with quote

Condition Red by Peter Klassen, Jereth Kok, and Steve Miller (* * * * *)

TACC: 93%
Hall of Fame

DOWNLOAD

Barry Brien wrote:
Forget Mt. Kurek, this is the Ultimate Dark Forces Mission. Amazing atmosphere, real sense of drama, great visuals, just a perfect level.

[Message edited by Barry Brien on April 07, 2002]


DarthDoctor wrote:
Barry Brien wrote:

this is the Ultimate Dark Forces Mission.



...until TDH comes out, yes...


intjacob wrote:
srry to burts ur bubble DD, but TDOR is gonna feature all the perfect levels anyone will need.... Very Happy

Meh, just kiddin around. I'm still eagerly awaitin TDH. Hey, good discription BB.

------------------
"This is a good day to meet an enemy. The clouds are present not to shield us from the sun, but to shield the sun from us. It would be jealous of the brilliance we will display on the battlefield."
-Hohiro Kurita, Battletech: Prince of Havoc


AlexG wrote:
Mad Mad Mad Mad Mad*

Never, EVER, denounce the greatest Dark Forces Level EVER created.........

EVER.

Mad Mad

LONG LIVE MT. KUREK!!!!!!!!!

* Sorry, everyone. I get one grumpy day a week, and I'm using it today in earnest.


Sheldon wrote:
AlexG, I do agree with you that Mt. Kurek is still number one. Condition Red to me just doesn't have the grandeur of Mt. Kurek.


Geoffrey Simpson wrote:
Shouldn't that be TACC, instead of Crow's Nest?
Great level, but you shouldn't go around comparing it with Mount Kurek. Kurek went for the big and epic, but while Condition Red is also big and epic, it's far more small scale in setting. Far more Star Warsish. Both levels are great, but they're too different to be able compare the two.

------------------
Incredible! One of the worst performances of my career and they never doubted it for a second. -Ferris Bueller


Barry Brien wrote:
Ok the most basic critea for assessing which is a better level: Which is more fun to play?
Answer: Condition Red. Never a dull moment.

You were right Geoffrey, thanks for pointing that out.


Llyren wrote:
I don't think eithe Condition Red or Mt. Kurek win Best DF Level ever--I don't think there really is one. Both of them are wonderful levels in their own way, and they both hold tons of amazing INF work and special effects, which were well done in both levels. It's not a definite tie in the contest of which is better, but neither really wins... you know what I mean.


Barry Brien wrote:
True, true, we all know which is the greatest df level ever


LemmHead wrote:
I think Condition Red is all about effects -- and there's nothing wrong with that. It's one heck of a ride, even if it's primarily a showcase.

Mt. Kurek, however, is a "true" level that's very challenging, long, and epic. I think it wins overall, in terms of gameplay & stuff.


Geoffrey Simpson wrote:
Oh, no, Condition Red definitely wins on gameplay. There's always something happening, always some enemy around, always a new cool VUE to discover.

------------------
Incredible! One of the worst performances of my career and they never doubted it for a second. -Ferris Bueller


Barry Brien wrote:
Yeah. ladders, and getting sucked out into space and watching space battles. It's the most.



This happens to be one of my personal favourites. It's a fantastic level. I just wish the interior texturing was better (a rebel platform with Imperial-ish textures.) But it's one of the most fun and most movie like of all the DF levels.


Last edited by Matt H on Apr 18, 2004 16:18; edited 1 time in total

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 16, 2004 17:50    Post subject: View user's profile Send private message Reply with quote

Normally, I like my missions long and epic. Normally, the mere fact that level passes 1000 or 2000 sectors is a sign of a great level; I think all of those above 1000 have at least 4 stars, and rightfully deserve them.

However, Condition Red has definitely proven to be an exception. This was the third custom mission I ever played, after Imperial Academy and Desalinization Plant. After knowing the original 14 mission inside and out, and having played two levels that appear professional, I thought that I knew what DF could give me.

I could not have been more wrong.

I was surprised to see a well-done Batch file used. When I started to hear the Arc's music at the intro cutscene, I knew something was up. I never expected to see completely new cutscenes, and the advertisements added just the right ammount of humor.

The pre-level cutscene was no less impressive. Even if most of the material was ripped from TIE fighter, it still looked awesome, and the voice acting was convincing enough.

When the actuall level began, I was totally unprepared. I was mostly used to what LEC had included in DF; I expected to see a level designed for gameplay, linear and not truly matching what a deep-space platform would look like. Also, I knew DF to be rather un-dynamic: I could leave someplace, waste an hour of time, and return to find it exactly as I left it. Condition Red was completely different.

It was amazing that I could turn arround, and see the Chimaera, with its guns blazing away at the platform, and a wing of transports on their way. Having to collect all of the gear was a nice touch as well, as was the lack of a headlight (even if it still drains power to try to use it).

From that point on, I was just simply amazed. Rebels shooting at the enemies?! Glad to know there's some friends in the cruel, harsh world of DF! Troopers using doors and elevators? Good thing the authors were careful, or I would have discredited the level on believability, on the account of having too-intelligent troopers.

The whole level was a blast; it seemed as if the whole thing was fullly interactive, and not just a simply shooter level. With such as short time limit, the level adds its own feeling of urgency, and the red lights heighten the effect. The only downside was that I had to figure out how much time I had to examine the scenery; seeing all the wonderful sights will cost you the mission!

Win the level was "finally" beaten, I was glad to be able to sit back for a while. The ending cutscenes were just as good as the beginning ones. Of course, the "secret" after the credits was hilarious!

My ratings:
  • Plot: 90%. There's no holes in the story here, even though the level lacks virtually any intrigue whatsoever: it's an ordinary capture mission. But then again, with the plot portrayed so "in-your-face", who needs intrigue?
  • Arcitecture: 97%. This level actually looks and feels like a deep-space platform. Although some of smaller-scale design is a bit simple, there's hardly any texturing errors anywhere, and the whole structure does what it should.
  • Interaction: 100%. This level puts the bar through the roof for interaction. The entire level is dynamic, and makes use of a few hundred VUE files, allowing you to wacth the battle in space. Every area has a purpose, and you can try them all out. Also, aside from the secret powerups, I never wondered, "why would this be here?" Enemies were fairly well placed, even though it was still fairly easy on hard.
  • Best Feature: Probably the space battle. I imagine it must have taken a tremendous effort to orchestrate the movement of hundreds of objects, and have them set to trigger all at the very right times.
  • Worst Feature: Probably its shortness. Although the three packed one heck of a level into such a small ammount of secotrs (<700), I still very much like long missions. Also, I might have prefered more new materials used; the base looked slightly too Imperial-ish, and the models used for the ships were a little under-detailed, which would have been okay for space combat, but when viewing them on foot, they looked too bland.
  • Overall rating: 95%. I highly reccomend this for anybody who wants to experienc Dark Forces. It can't be affored to miss it.


_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 22, 2004 05:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

To tell the truth, when I first looked over this level, it didn't quite catch my eye when I first came here (The first level I ever downloaded was TIE Defender Base). I guess the name was a little too suttle so it was easy to miss.

But I must say, I wish I hadn't held off downloading it for so long.

This has to be one of the finest DF levels and one of the first to use VUE's on a grand scale. The space battle was a real eye catcher, and if not for the time limit, I would have just explored the base and checked out all the battle points (But I'm sure the authors did that so you would focus more on the mission than the eye candy Wink ). The only problem I had with it was that it was too short. But with all the inovations used in creating this work of art more than makes up for its short time. 9.5 out of 10.

_________________
I don't think outside the box... I customize it.

JJ
Ree-Yees

Joined: 28 Sep 2003

PostPosted: Apr 23, 2004 17:57    Post subject: View user's profile Send private message Reply with quote

This was definately one of the more innovative levels I've played. It is one of my favorites and raised the bar for those that followed. After Mt. Kurek I wasn't sure that could happen.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 23, 2004 22:25    Post subject: View user's profile Send private message Reply with quote

JJ wrote:
This was definately one of the more innovative levels I've played. It is one of my favorites and raised the bar for those that followed. After Mt. Kurek I wasn't sure that could happen.


Yes, after Kurek, it wasn't sure how much higher things could get.

Using my "new" reating system:
  • Quality: 91%
  • Atmosphere: 99%
  • Innovation: 100%
  • Gameplay: 96%
  • Overall: 97%


_________________
Wake up, George Lucas... The Matrix has you..

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Jun 17, 2004 18:03    Post subject: View user's profile Send private message Reply with quote

Grandious level, really fantastic in all segments.
People often argued whether is Condition Red or Mt.Kurek better, but I think these two don't need even to be compared, as they are completely different.
Condition Red is short, full of shocks, extremely dynamic and wonderfully orchestrated.
Mt.Kurek doesn't attack so much visually neither is so dynamic all the time, but has a unique atmosphere and an incredible drama at the end.
Similar to the movies: it depends on your taste which will you like better - the fast, furious action movies or slower but more dramatic ones that increase pressure until the explosive end.

TheIntellectual
Ree-Yees

Joined: 20 Jun 2004

PostPosted: Jun 20, 2004 07:47    Post subject: View user's profile Send private message Reply with quote

I recently just played through DF, and the first level I dl was Mt Kurek, followed by this one. I think that Mt Kurek blows it away in most respects, although Red has some nice moments. What really made me mad was when I was flying through space, sometimes I would get stuck and just get HUNG ON to the floor or something, making me immovable and stuck. Also, what were all the interactive stuff I should be on the look out for? All I saw was some of the space battles, and the tv that plays star wars. Where was the SECRET AREA?

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jun 20, 2004 22:31    Post subject: View user's profile Send private message Reply with quote

TheIntellectual wrote:
I recently just played through DF, and the first level I dl was Mt Kurek, followed by this one. I think that Mt Kurek blows it away in most respects, although Red has some nice moments. What really made me mad was when I was flying through space, sometimes I would get stuck and just get HUNG ON to the floor or something, making me immovable and stuck. Also, what were all the interactive stuff I should be on the look out for? All I saw was some of the space battles, and the tv that plays star wars. Where was the SECRET AREA?


Mt. Kureck is long and epic (a good thing in a level), but had several places that were drawn out too much, such as the long windowed corridor on the side of the garrison. I think each area should be adequately unique, and if large, very detailed. Condition Red contains no large areas without something to do, something to see, and not merely something to shoot. there may be many windows on the platform; that just means there are that many vantage points on the battle. No area is wasted; even tucked-off corners have a visible purpose aside from a shooting gallery.

As for the "interactive" parts, and the secret area, read the checklist you get at the end of playing the game; it's in the .bat file. If you're using a Mac, just open it up with a text editor to read it; it will be at the end.

_________________
Wake up, George Lucas... The Matrix has you..

extreme_jedi_2007
Dianoga

Joined: 25 Jul 2004

PostPosted: Jul 25, 2004 18:00    Post subject: Condition: RED View user's profile Send private message Send e-mail Reply with quote


Well, what can I say? This was an amazing level. No problems or bugs at all. This blows Mt. Kurek COMPLETELY out of the water. An awesome job overall! Keep it up[/b]

_________________
"Let's see what this saber can do..."

Kyle Katarn, Jedi Knight: Dark Forces 2

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Sep 30, 2004 12:02    Post subject: Re: Condition: RED View user's profile Send private message Reply with quote

extreme_jedi_2007 wrote:
This blows Mt. Kurek COMPLETELY out of the water.



I don't think Mt.Kurek can be anymore blown out. It's already invulnerable.

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Oct 01, 2004 20:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

I don't know. Mt. Kurek and Condition red both were excellent levels and extremely well made but I liked Condition Red a little better. It just had a little better INF sequences and other enhancements...

Although I shouldn't really talk much as I haven't played either level in quite a while (I'm just basing it on what I remember) Very Happy Very Happy Very Happy

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It's good to be a little cheesy...

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Oct 03, 2004 16:49    Post subject: View user's profile Send private message Reply with quote

Yes, I agree INF sequences are generally better in Condition Red. However it's really a small, dynamic run&gun level and therefore shouldn't really be directly compared to Mt.Kurek, which is a long, dramatic, puzzle-style level (and went to perfection at that). But both deserve their place in the Hall of Fame - but one cannot say Mt.Kurek is completely blown away by CondRed.

Could you imagine the Condition Red-style level of Mt.Kurek size? It would be a circus. And the Mt.Kurek-style level of a C.R. size would be dull. Anyone agrees?

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Oct 03, 2004 22:10    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think both of the levels have very fine points. I agree with you that Kurek has some of the best puzzles and is quite a bit larger than Condition Red. I do agree that both are Hall of Fame worthy (that's good especially since they are number 1 and 2 inducted Very Happy)

In response to your question, it would be a little odd to have a Kurek size level with Condition Red elements and visa versa. Both levels are just the right size for what they have.

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It's good to be a little cheesy...

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