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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 26, 2004 22:11 Post subject: some level questions..... |
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What makes putting excessive numbers of enemies in a level so bad? Does it detract from any excitement of the level? Please tell me.
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Nov 26, 2004 22:38 Post subject: |
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No - in my opinion, it just becomes boring after a while never to release the finger from the fire key.
Besides, DF environment also allows puzzles, jumping sequences, etc., and without them, DF becomes just five billionth clone of Space Invaders.
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 26, 2004 23:28 Post subject: |
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What else should you NOT put in a DF Level? Sorry, June 2004 was the first time I ever sucessfully made a DF level, I did one before in '99 but it had no textures, nothing. It didn't even have the Death Star Plans for god's sake!
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 27, 2004 20:42 Post subject: |
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My ideal level is one that has an even balance of enemies and puzzles with great story with interesting architecture.
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 27, 2004 22:14 Post subject: |
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Trigger-nometry wrote:
What else should you NOT put in a DF Level? Sorry, June 2004 was the first time I ever sucessfully made a DF level, I did one before in '99 but it had no textures, nothing. It didn't even have the Death Star Plans for god's sake!
When I go through and make things, I always ask myself "whjy would this be here?" be the item in question a room, a door, a switch, an item, an enemy, or anything else. If I can answer my question to my satisfaction, then it goes in. On occassion, and answer of "because it's just plain cool" is sufficient, but this should be used sparingly.
Oh, and a swarm of stormtroopers or other minor enemies is a better enemy set than using a couple of boss enemies, in most situations.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 28, 2004 00:18 Post subject: |
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Before I ask you to define "puzzles", would you consider looking around a level for a key a "puzzle"?
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 28, 2004 23:22 Post subject: |
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All right. I have some trouble making proper INF files..... the best I can do is save my object and level data and have INFEdit make an INF for them and turn them into a GOB. I don't know how to edit scripts very well, either. I'm trying to make a switch operated door for one of my missions.
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japh Gamorrean
Joined: 30 Sep 2003
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 30, 2004 02:26 Post subject: |
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By the way how do you write TXT.MSG files? I tried it last weekend, but no avail. My messages simply wouldn't display in the mission. I need some testers for my abridged "WEIRD PALACE" mission, anyone interested?
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 30, 2004 16:15 Post subject: |
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Trigger-nometry wrote:
By the way how do you write TXT.MSG files? I tried it last weekend, but no avail. My messages simply wouldn't display in the mission. I need some testers for my abridged "WEIRD PALACE" mission, anyone interested?
Out of curiousity, what DF editing programs are you using?
Anyway, there are a few things you need to make sure you've gotten when you implement new messages in the TXT.MSG file. First of all, make sure that each new message has a new three-digit number before it, that is unique to the message. Next, you need to make sure that the value of the messages variable at the top of the file matches the number of messages given numbers in the file; just simply add the number of new messages you're adding to whatever the value is already there in the default file. Lastly, keep in mind that only a class trigger item can display messages; class elevator items cannot do this; this may very well be your problem, as you don't mention having any real errors, merely a lack of the messages displaying.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Nov 30, 2004 22:28 Post subject: |
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I'm using the DF Gold Package.
So, if I have only one message, I just write "1" at the top, correct?
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japh Gamorrean
Joined: 30 Sep 2003
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Posted: Nov 30, 2004 22:43 Post subject: |
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You have an empty TXT.MSG file? do you get *any* messages at all?
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 01, 2004 01:15 Post subject: |
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It was not empty. It only had one item, but none of the messages, even the presets were displayed at all.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 01, 2004 21:46 Post subject: |
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Oh, I never even thought of that......how stupid of me.... thanks, Nottheking.
Can anyone teach me how to make a switch operated door?
Is anyone still interested in testing my mission?
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Dec 02, 2004 10:22 Post subject: |
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The WDFUSE tutorial contains a handy guide to such things. Even if you're using WEdit (which you shouldn't be ) it will help.
Well worth working through.
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Dec 02, 2004 15:32 Post subject: |
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I'll test your mission, but first, make sure you want it seen yet, if you think it's still to early to let anyone see your work, don't show it yet.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 02, 2004 22:32 Post subject: |
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Fenwar, I don't have WDFUSE. I have Dark Forge and the Dark Forge Editing spellbook.
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jimbo Gamorrean
Joined: 29 Feb 2004
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Posted: Dec 03, 2004 03:43 Post subject: |
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I haven't tested it, but I think Fenwar provided a link to download WDFuse so that you could look through its files. If you can't see the link (crazier things have happened) move your mouse over "WDFUSE Tutorial" in Fenwar's last post.
If for some insane reason (this is DF-21 after all) Fenwar gave you a link to something other than a WDFuse download, the program can be found in the DOWNLOADS section of this site. There should be a link to that on the home page and then the program is in EDITORS & UTILITIES (download the first two files if you are going to use WDFuse for editing or download just the second file for the tutorial).
As others have said, WDFuse has a very helpful tutorial. I don't know if the key configurations are the same in WDFuse as they are in Dark Forge, but the tutorial should give you a better idea of what's going on.
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Dec 03, 2004 08:39 Post subject: |
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The link was to the "common files" download which contains the tutorial. Although some of the controls may differ, a lot of it will still apply to Dark Forge too. It definitely covers how to make a switch controlled door.
Unless you can't open it because it's in Windows Help format... Darn it. Maybe someone should translate that tutorial (and the DF specs) into HTML once and for all...?
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 04, 2004 03:39 Post subject: |
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Oh well, lets just skip that for now.... how do you convert different pallettes of different BMs to using in missions? (i.e. a ROBOTICS.PAL BM to use in a JABSHIP Level?)
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Matt H Dark Trooper Phase 1
Joined: 24 Sep 2003
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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japh Gamorrean
Joined: 30 Sep 2003
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Posted: Dec 06, 2004 20:09 Post subject: |
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I could mirror (download all the files, anyway) code-alliance, but I don't want to.
As for the FAQ etc., I just converted them to HTML files. Slight problem, though, with file paths but I think I can fix that. The file names are all phrikked up.
Umm, could we please not post several topics under thes ame thread?
Edit: I won't bother with the FAQ conversion if no one expresses an interest.
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 07, 2004 23:02 Post subject: |
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Japh wrote: "could we not post different topics on the same thread?"
Japh, the purpose of this is to help me with DF editing, not to mention others who are not veteran DF editors.
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japh Gamorrean
Joined: 30 Sep 2003
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Posted: Dec 08, 2004 01:51 Post subject: |
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Well, excuse me.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Trigger-nometry Dianoga
Joined: 26 Nov 2004
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Posted: Dec 11, 2004 01:33 Post subject: |
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It's all right, Japh.
I hope you didn't take offense to "veteran".
One more announcement:
WEIRD PALACE needs extensive work so I will not be able to release my abridged level to anyone yet, so sorry Tom Manning.
My level will probably get a 2 out of 5 stars anyways even with correction.
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