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korel
Dianoga

Joined: 11 Oct 2003

PostPosted: Nov 08, 2003 08:16    Post subject: Help me... again! View user's profile Send private message Send e-mail Reply with quote

1.How an I make a wall scroll it's bottom texture?
I want to make a waterfall.
2How can I add a custom resource in a GOB using Wdfuse 2.50 beta?

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 08, 2003 12:41    Post subject: View user's profile Send private message Send e-mail Reply with quote

1. You set the wall's scroll bottom texture flag, go into the inf editor for the wall and use the elevator that scrolls the bottom texture, and put in your angle and speed. Should be easy enough in WDFUSE.

2. Put the file in your project directory, and WDFUSE will automatically add it to your test GOBs.

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 10, 2003 18:57    Post subject: View user's profile Send private message Reply with quote

Pretty much what he said... But I have a few things you should not forget, lest you spend hours in frustration...

1. Remember to put the INF on the SECTOR, not the wall. I don't know why, but putting a SCROLL_TEXTURE elevator on a wall won't do anything... You need to put the INF on the sector the wall is in...

Also, make sure any references to other walls/sectors in your INF are correct, or the level will crash first thing.

2. Just add whatever files you want to the project directory (I.E, C:\WDFUSE\MYLEVVEL). Make sure you don't have any reference in your level to files that don't exist, or the level will crash on loading...

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 11, 2003 02:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Nottheking wrote:
Pretty much what he said... But I have a few things you should not forget, lest you spend hours in frustration...

[/b]1. Remember to put the INF on the SECTOR, not the wall. I don't know why, but putting a SCROLL_TEXTURE elevator on a wall won't do anything... You need to put the INF on the sector the wall is in...

Also, make sure any references to other walls/sectors in your INF are correct, or the level will crash first thing.

2. Just add whatever files you want to the project directory (I.E, [b]C:\WDFUSE\MYLEVVEL). Make sure you don't have any reference in your level to files that don't exist, or the level will crash on loading...



Whoops, forgot about that... hehehe

Oh, and FYI, the Open Project has a few walls with invalid BM names. The game doesn't crash when it loads... *shrug*

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Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Nov 11, 2003 07:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

Invalid bm names can cause your level to crash, so it's a good idea not to have any present.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 08, 2004 23:14    Post subject: View user's profile Send private message Reply with quote

wen you make a waterfall in the inf editer how do you tell it what wall you want to scroll.
sry im brand new to df editing

DarthDoctor
Gamorrean

Joined: 29 Sep 2003

PostPosted: Mar 09, 2004 17:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

Flags.

You apply the inf to the sector, to assaing a velocity vector, and then apply a flag to each wall you want to scroll.

And don't be sorry for intrinsic properties beyond your control.

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eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 09, 2004 19:56    Post subject: View user's profile Send private message Reply with quote

ok i get it now thanks

Taylor
Gamorrean

Joined: 25 Sep 2003

PostPosted: Mar 13, 2004 16:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

Wow, I've never seen so many new people coming in. Just when the old DF editors start to retire, new ones come in I guess. Cool

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 14, 2004 11:25    Post subject: View user's profile Send private message Reply with quote

However, no matter what, we're still finding our community very, very small. I'm still unsure of whether that is a good thing, or a bad thing...

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 14, 2004 17:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think it's a good thing. It's not very crowded and you come to know people better after a while that way Smile . I think the only problem is that too many people outside of our community have forgotten DF to even bother with DF-21 at all. Luckily I happened across this place when I undug my DF CD while cleaning out my dump (Desk). Ah, those were some good memories Mr. Green .

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I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Mar 15, 2004 12:13    Post subject: View user's profile Send private message Send e-mail Reply with quote

I used to go to the Crow's Nest for all my DF level review needs. After it disappeared (or so it seemed), I guess I googled around and found this place. Smile

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 15, 2004 18:17    Post subject: View user's profile Send private message Reply with quote

My brother found this site for me, somewhere around early 2002. I'd already played a couple of custom levels found elsewhere (I think he got them from TACC), and had been working with WDFUSE for a couple of months.

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Wake up, George Lucas... The Matrix has you..

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 07, 2004 17:03    Post subject: View user's profile Send private message Reply with quote

ya i ferst found this site around 2002 myself and downloaded my first custom level from here.

then i lost the sites address.
i just resently web serched for dark forces add-on levels and fond the web site again

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