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Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Sep 04, 2009 21:48    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
Hey Barry Brien, I took screenshots of one of the other Dark Tide IV levels and put it up as a Screenshot of the Day on the blog



WOW I'm loving it!

Edit: The pics look like something from the original jedi knight.

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"if you see a wall with the blast marks DF 21 shot into it, I was there"

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Sep 05, 2009 02:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

lucius wrote:
Hey Barry Brien, I took screenshots of one of the other Dark Tide IV levels and put it up as a Screenshot of the Day on the blog



The glow off the signs looks great. Thanks Lucius.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Sep 05, 2009 08:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

Those screenshots are pure sexiness.

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CSunkyst
Dianoga

Joined: 05 Sep 2009

PostPosted: Sep 05, 2009 14:56    Post subject: View user's profile Send private message Reply with quote

So if you're working on rendering issues with user-made levels, does that mean you've got the original levels more or less sorted out?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Sep 05, 2009 18:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

They are the same rendering issues. The user levels stress the system more, so it's easier to spot the issues with them rather then having to hunt around the original levels. The only exception to this was adding the compressed BM support, but that only took 10 minutes or so (because of the framework already in place). It already recognized the fact that it was compressed and the type of compression (there are 2) but for some reason just didn't do the decompression. Question Oh well, fixed now. Very Happy

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DarkXL....http://darkxl.wordpress.com

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Sep 05, 2009 21:59    Post subject: View user's profile Send private message Send e-mail Reply with quote

Have you implemented DELT compression yet? That was fun when I made my library. Rolling Eyes

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Sep 05, 2009 22:22    Post subject: View user's profile Send private message Send e-mail Reply with quote

The MAZZTer wrote:
Have you implemented DELT compression yet? That was fun when I made my library. Rolling Eyes

Yes.

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DarkXL....http://darkxl.wordpress.com

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Sep 06, 2009 00:54    Post subject: View user's profile Send private message Send e-mail Reply with quote

Actually I suppose the "fun" part was implementing the COMPRESSION part, not the decompression. That part was easy.

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http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Sep 10, 2009 17:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'm having a hectic week but there will be a build soon.

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DarkXL....http://darkxl.wordpress.com

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