DF-21 Forums Forum Index DF-21 Forums
The Dark Forces Community
 
DF-21.net Home | FAQ | Search | Memberlist  | Register 
Profile | Log in to check your private messages | Log in

WAX nad FME editing...

 
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing
View previous topic :: View next topic  
Author Message
Jodo_Kast
Dianoga

Joined: 11 May 2004

PostPosted: May 11, 2004 22:13    Post subject: WAX nad FME editing... View user's profile Send private message Send e-mail Reply with quote

Who has made a WAXES before? i would really like to get good at making them...so if any one would give us some tip's i would be very grateful...

Jodo Kast...

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 12, 2004 06:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

I've made a few scenery waxes and fmes, and I'm currently working on a couple for my series. I'm okay, but not great.

Here are my suggestions:

1. Don't start with a big project (i.e. replacing DTs etc.). I would start with making simple scenery items first to get a feel for the palettes and the way things work. It took me two weeks working about 3 hours a day on a replacement for an imperial officer. It turned out okay, but it could have been better.

2. Fiddle around with some of the stuff that is already present and use them as guide lines. Make the Emperor Statue wax some weird avante garde work and see how it looks Laughing Wink . You get a much better idea of how whatever paint program you use (I use Photoshop 7)

3. Take your time. Never rush a project, it will look like utter crap in the end.

4. Make sure all the frames look and work right. It drastically affects the look of the wax in the game.

5. Make sure the frame rate is correct when you build the wax (That's why the Kell Dragon freezes sometimes in Dark Tide I Wink ).

6. Be creative and come up with something interesting and new. In other words, have fun Very Happy .

_________________
I don't think outside the box... I customize it.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: May 21, 2004 18:41    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:

5. Make sure the frame rate is correct when you build the wax (That's why the Kell Dragon freezes sometimes in Dark Tide I Wink ).



Nuh-uh! The Kell Dragon is simply a buggy logic, that's why its use in the original game is tightly controlled. For instance, it doesn't respond well to blaster fire, and if you remember, Kyle is without his blaster when he fights it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 21, 2004 20:28    Post subject: View user's profile Send private message Send e-mail Reply with quote

That's interesting, because I changed the frame-rate on the Kell Dragon and it worked just fine after that...

But if you say that's the problem, you've been editing a hell of a lot longer than I have so I guess I can't argue that.

But lets try an experiment: Put an unaltered kell dragon in and then give it a go. But I know for a fact that the frame rate may have something to do with it, because when I built my first wax, I noticed that when it performed a certain action, it wouldn't work anymore and freeze up. When I looked at its frame rate, it was different from the original. After I changed it, the WAX worked just fine. Give it a try. If it doesn't work, may I be struck by lightning and never edit again (well...maybe not the editing part Wink )

_________________
I don't think outside the box... I customize it.

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: May 22, 2004 19:28    Post subject: View user's profile Send private message Reply with quote

You do have to shoot Kells later in JABSHIP, especially if you don't know how to grenade jump.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: May 27, 2004 23:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

Patrick Haslow wrote:
Nuh-uh! The Kell Dragon is simply a buggy logic, that's why its use in the original game is tightly controlled. For instance, it doesn't respond well to blaster fire, and if you remember, Kyle is without his blaster when he fights it.



If you play that level in anything other than easy Wink you'll meet multiple kells, and it's possible to get your gear then fight them... also in ANY difficulty there is at least one Kell near the end of level...

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Display posts from previous:   
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group