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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 20, 2004 01:00 Post subject: bm to work |
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how do you get a bmp to work with a pal.
im useing ms paint if that matters.
_________________ destroying an imperial base a day keeps the dark troopers away. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: May 20, 2004 03:07 Post subject: |
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I would take a BM from the original game and extract the palette from any of the 7 or 8 offered and work from them. That way it will make them come out much cleaner.
_________________ I don't think outside the box... I customize it. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 20, 2004 13:22 Post subject: |
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in ms paint you can only use their palette and you cant up-load one.
_________________ destroying an imperial base a day keeps the dark troopers away. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: May 21, 2004 16:52 Post subject: |
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Yes you can... the trick is to open a BMP that already has the palette you want to use. This can be done by using the BMPDF utilities (DF2.EXE) to convert a BM into a BMP. It will have the palette, so you can load it up in paint and save under a different filename.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 22, 2004 00:09 Post subject: |
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relly wow,
ill try it
_________________ destroying an imperial base a day keeps the dark troopers away. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 22, 2004 02:09 Post subject: |
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ok well i changed the bmp to what i whanted and then i had to change the size to a power of 2, so i did that but when i go to chage it back to a bm in wdfuse it says "external exception C000001D" whats going on with it is it a problem with wdfuse or the bmp? is it really this hard to make a wall with a big crack in it.
_________________ destroying an imperial base a day keeps the dark troopers away. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: May 27, 2004 23:40 Post subject: |
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Well there are two possibilities:
1) WDFUSE couldn't handle the BMP you gave it.
Are you SURE you specifically saved it as 256-colors?
[Edit: Also, what's the exact size the image is? Just curious]
2) WDFUSE is just buggy
In which case you'd have to use the BMPDF tool, which I use all the time anyways... 
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 28, 2004 01:30 Post subject: |
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yes it's saved as a 256 color and the size is 256 X 256,
_________________ destroying an imperial base a day keeps the dark troopers away. |
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eargosedown Gamorrean
Joined: 12 Feb 2004
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Posted: May 28, 2004 01:44 Post subject: |
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thats not far!
nobody told me that in 2DF you had to spesafy the .pal,
well i got the bm to work.
and mohc bros is now in full progress! 
_________________ destroying an imperial base a day keeps the dark troopers away.
Last edited by eargosedown on May 29, 2004 19:35; edited 1 time in total |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: May 29, 2004 01:04 Post subject: |
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eargosedown wrote:
thats not far!
nobody told my that in 2DF you had to spesafy the .pal,
well i got the bm to work.
and mohc bros is now in full progress! 
Sorry about the .pal part (WDFUSE usually gives a message telling you you need to specify one, at least it does for me)... But I'm glad to know that things are going smoothly now...
_________________ Wake up, George Lucas... The Matrix has you.. |
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