DF-21 Forums Forum Index DF-21 Forums
The Dark Forces Community
 
DF-21.net Home | FAQ | Search | Memberlist  | Register 
Profile | Log in to check your private messages | Log in

Sector Flags Question

 
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing
View previous topic :: View next topic  
Author Message
Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Mar 14, 2004 19:50    Post subject: Sector Flags Question View user's profile Send private message Reply with quote

When I went to the Sector Flags Option to change my sector to an Exterior, I noticed that there where two Sector Flags I couldn’t use. The PLAYER and RENDERED option. What do these do, and how do I use them?

Thanks In Advance.

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Mar 14, 2004 20:05    Post subject: View user's profile Send private message Reply with quote

Perhaps someone's figured it out, but last time I checked, no one knew what those two options did. If such is still the case, I'd recommed not bothering with them, for who knows what could screw up.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 14, 2004 23:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

Maybe if it has the PLAYER option, maybe the sector follows the player, like say you wanted to make a room that would randomly injure you in a certain area. Giving it the player option might make that sector react to the player's actions. I dunno though, that's my theory. One of us should experiment with that.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 15, 2004 18:15    Post subject: View user's profile Send private message Reply with quote

If I vaguely recall correctly, the "rendered" flag was mean to be part of something for adding slopes, but never made it. I very well could be wrong, though. As for the "Player" flag, I haven't a clue.

_________________
Wake up, George Lucas... The Matrix has you..

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Apr 07, 2004 17:05    Post subject: View user's profile Send private message Reply with quote

ya what do those flags do???

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 07, 2004 18:31    Post subject: View user's profile Send private message Reply with quote

eargosedown wrote:
ya what do those flags do???


I haven't found out yet... I'm fairly certain that the code for them was neve fully finished, as much of DF is an unfinished product... And anyway, I think we've managed to do without them.

_________________
Wake up, George Lucas... The Matrix has you..

Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Apr 10, 2004 01:30    Post subject: View user's profile Send private message Reply with quote

Yeah I can understand a feature not making it to the retail version. Originally DF was going to have 32 levels, but the designers only had a certain amount of time to finish so a lot of the levels and features where never added.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 10, 2004 02:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

32 levels would have been really cool. Too bad the video game creators have deadlines. I say we set deadlines too, that way people wouldn't procrastinate on their projects (Scapegoat) Wink Mr. Green .

_________________
I don't think outside the box... I customize it.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: Apr 10, 2004 14:35    Post subject: View user's profile Send private message Reply with quote

I prefer to call it flexible management of time and resources.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 10, 2004 17:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

I was only kidding man, I'm not good with getting things done either Mr. Green .

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Apr 10, 2004 19:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

Scape Goat wrote:
I prefer to call it flexible management of time and resources.



*writes this down on his list of witty things to say*

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 12, 2004 18:12    Post subject: View user's profile Send private message Reply with quote

Actually, what I recall was that DF was to have 15 levels, and only one was really cut... There were plenty of ideas for other levels, but they didn't even really get started before being dropped.

_________________
Wake up, George Lucas... The Matrix has you..

Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Apr 12, 2004 23:08    Post subject: View user's profile Send private message Reply with quote

I do wish Lucas Arts they had spent more time with it, there's so many features that could have been added...

While Dreaming: Lucas Arts gives out the source code and the 32 level plots and lets df-21 members make it!

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 14, 2004 17:31    Post subject: View user's profile Send private message Reply with quote

Jimmy Chicken wrote:
I do wish Lucas Arts they had spent more time with it, there's so many features that could have been added...

While Dreaming: Lucas Arts gives out the source code and the 32 level plots and lets df-21 members make it!


Well, they did complete the engine, and made what is arguably the Raycasting Engine to End All Raycasting Engines, and used it for the game Outlaws... It was released early 1997, the same year as JK.

_________________
Wake up, George Lucas... The Matrix has you..

Display posts from previous:   
Post new topic   Reply to topic    DF-21 Forums Forum Index -> Dark Forces Levels & Editing All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group