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Jedi Crystal Level 1

 
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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 02, 2004 01:47    Post subject: Jedi Crystal Level 1 View user's profile Send private message Send e-mail Reply with quote

I just uploaded Jedi Crystal Level 1. Expect it shortly Very Happy .

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I don't think outside the box... I customize it.

Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: May 02, 2004 02:49    Post subject: View user's profile Send private message Reply with quote

Can't Wait!

Darth Sephiroth
Ree-Yees

Joined: 05 Jan 2004

PostPosted: May 02, 2004 22:41    Post subject: Jedi Crystal Level 1 View user's profile Send private message Reply with quote

Yaaaay!! Finally a new DF level.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 03, 2004 00:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

:: Waits impatiently for Scape Goat to post my level ::

Knowing this is the first level released in a while, you'd think he would be on top of it.

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I don't think outside the box... I customize it.

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: May 03, 2004 00:57    Post subject: View user's profile Send private message Reply with quote

Was it necessary to make us wait? I'd still be just as ecxited if I read about a new DF level that I could play immediately.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 03, 2004 01:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well, I uploaded it last night...

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I don't think outside the box... I customize it.

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: May 03, 2004 02:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

...and you all may download it... wait for it... wait for it... NOW!

http://df-21.net/downloads/missions/jclevel1.zip

Scape Goat, you still very much have the honor of posting the good news on the front page! As for me, well, I've got a term paper to get back to.

Enjoy! (I, for one certainly did -- I played through most of it already. Nice work!)

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 03, 2004 05:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

And there you have it. James Milne's (me) first level has made it to DF-21! Very Happy

I hope you guys enjoy this. I put in a lot of effort to please everyone. It's no Dark Tide, but hopefully it will do for now Smile .

_________________
I don't think outside the box... I customize it.

Scape Goat
Dark Trooper Phase 2

Joined: 23 Sep 2003

PostPosted: May 03, 2004 17:34    Post subject: View user's profile Send private message Reply with quote

I've been busy and didn't get a chance to check in over the weekend...


I was going to give this a 3 star rating, but that seemed kind of low compared to previous ratings that were given out. Four stars seems more consistent.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: May 03, 2004 20:14    Post subject: View user's profile Send private message Reply with quote

Scape Goat wrote:
I was going to give this a 3 star rating, but that seemed kind of low compared to previous ratings that were given out. Four stars seems more consistent.


Agreed, since I equate death stars to a letter grade, and thus a percentage:
  • Quality: 90%
  • Atmosphere: 85%
  • Innovation: 84%
  • Gameplay: 78%
  • OVERALL: 84% (B)


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Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 03, 2004 22:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

Just remember that this isn't the final version. This is just a teaser level and it will be worked on more as the series comes to completion. It is also short because the series will not be separate GOBs. It will be one like the DF96 project. But it's cool that it got 4 stars, I wasn't expecting anything higher than that.

_________________
I don't think outside the box... I customize it.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: May 04, 2004 22:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

Very nice level, short it was, yes, but I loved the outdoor areas. rarely do I see something in Dark Forces that I look at and think, Wow, thats beautiful! But the colors all came together very well and look great. One comment I had was maybe use different hights with the trees. The canyons had a nice feel to them as they didn't feel liner, but they were simple enough to follow (unlike the Ice2 level)

The base was simple and followed the look of about a thousand other imperial bases, yet yours still looked good. I found myself thinking that it looked LucasArt Caliber.

overall, though it was short, this level was really good and I can't wait for the rest of the series.

Also, this level inspired me to open up Dark Forge and start editing again, I have a cool idea and I am now off.

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: May 04, 2004 22:31    Post subject: View user's profile Send private message Reply with quote

Yes, I agree that this is excelent work, and hope to see yet more improvement as you go on, BG. With some more touching-up and detail, it could easily snag a 5-star rating.

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Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 04, 2004 23:48    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yeah, I'll probably expand the basement and change the interior of the cave a little. I'll probably extend it a little bit as well. I'll also add a little more detail to the small elevator room and fix some texturing errors. And instead of having the bluesky, I'll probably change it to a late afternoon kind of sky, because I noticed that it didn't work very well, but it added more color to the level so I left it in. I'll also refine the laser screen room to make it a little more difficult.

Wow... there's a lot to be worked on...

_________________
I don't think outside the box... I customize it.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: May 05, 2004 16:37    Post subject: View user's profile Send private message Send e-mail Reply with quote

I liked the blue sky...

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: May 05, 2004 17:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

I personally dont think it was a Jaw-dropping or Awe-inspiring level, but that's just because I've been spoiled by Dark Tide and the Such. I agree that the outdoor areas were beautiful (Now I have to work extra hard on the exterior of my level). The Imperial Base was well textured and layed out. Nice touch using the vestibul from the Secret Base.

While its nothing overly spectacular, I'd rate it 4 stars. 5 stars if the series is of this level (or better). Good Job Gundam!!

Must... make... better... level...

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"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: May 05, 2004 20:09    Post subject: View user's profile Send private message Reply with quote

A solid debut release, good stuff! old skool cool The outdoor architecture is as good as any I've seen. The base was nicely laid out too, quite believable. Really good to play a new level and to my rusty fingers the Hard setting was perfectly balanced.

Keep it up! top one, nice one, get sorted!

darth bane
Gamorrean

Joined: 18 Nov 2003

PostPosted: May 05, 2004 21:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

A new level?!?!? Amazing Wink

Wish I could play it, but my uber-awesome comp can't play DF, so I have to wait till I get my old "DF tank" back up to give my opinion. Can't wait to try it though!

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"I want to change the world, but God won't give me the source code" -Adam

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: May 06, 2004 16:44    Post subject: View user's profile Send private message Reply with quote

In my opinion, quite a good level, especially keeping in mind that's James' first release.

I agree with the most - the outdoor areas are well done, look quite good and despite nice vegetation it's good that they don't make a too-sweet feel like "Alice in Wonderland".

Although nothing unseen yet, I find the base layout just OK. Interior architecture looks fine, detailed enough but not to look like a bazaar. A few extra textures (screens&controls) fit well. Enemy placement was just right - no swarms of enemies, but all logically and cleverly placed.

No noticeable HOMing, but I noticed a little elevator texture scrolling bug, that's anyway no sin unless you're really picky. Lighting set is OK.

I guess the level could use more extra components, but I must admit that James managed to do quite a good thing even with using mostly the original LucasArts stuff.

Generally, a sweet little atmospheric and finely laid-out level that still has room to improve, but it has its strong points, like the outdoor area.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: May 10, 2004 23:03    Post subject: Jedi Crystal I - Patrick Haslow's review View user's profile Send private message Reply with quote

I finally got around to playing this level. After so many compliments from the gang here I figured I should have a look and since it was made with a Mac user's involvement I had to look.

This is really a good level. Not too flashy, but decent gameplay and enough custom art to pull off a new environment. These days, I can't maintain interest in a level unless there is enough new art to convince me that Kyle has traveled to a new place in the Star Wars galaxy. James' use of new textures in the exteriors defintitely pulled that off. The cypress-like trees went a long ways in that regard. The old stone tablets in the interior base seemed quite authentic, and gave me a warm and fuzzy narrative feel to the story. The Imperial entrance was perfectly placed, and the guard towers and high-walled area showed a great competency in understanding DF sector limitations. I kept waiting for a HOM effect, but thankfully found none.

My only criticisms involve the Imperial base interior. The design of the rooms and hallways was nice, which is important since the Empire uses a prefab-style with all greys and blues, so a distinct and recognizable design for each area is a must and this was found throughout. The only problem I found was that the scale of the base seemed a little on the small side, corridors felt cramped and it led to easy firefights, and in the end it felt like the Empire was on a budget when they built the base. Go back and play some good Imperial base levels from DF like Detention or Test Base. You will find more room to move around and enjoy combat. Good level design comes from strong visuals and good gameplay.

My final impression of the level is quite deserving of 4 stars. Many commented on the length of the level, claiming it to be on the short side. DF levels in my opinion are better short and really sweet. A great job! Congratulations James.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: May 10, 2004 23:51    Post subject: View user's profile Send private message Send e-mail Reply with quote

I thought it was a great leangth, I love Dark Tide 1, but I liked the length of 2 better.

This level reminded me of The Mystery of the Morning Wood, Which in my opinion is the best named level in Dark Forced History!

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 11, 2004 04:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks, Patrick. Hearing that from a senior editor like you means a lot to me Smile

And thank you all for your compliments and suggestions and I promise that the Jedi Crystal will pretty damn sweet once it's finished.

_________________
I don't think outside the box... I customize it.

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Jun 03, 2004 20:53    Post subject: View user's profile Send private message Reply with quote

[quote="Tom Manning"]This level reminded me of The Mystery of the Morning Wood, Which in my opinion is the best named level in Dark Forced History![/quote]

I first played that level soon after I bought DF, in the era of Jedi Visions and Bespin: The Cloud City. And now, I have water up my nose.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jun 08, 2004 01:11    Post subject: View user's profile Send private message Reply with quote

Darth Oosha wrote:
I first played that level soon after I bought DF, in the era of Jedi Visions and Bespin: The Cloud City. And now, I have water up my nose.


You're a Gammorean, so shouldn't you have one of those yellow duck floatation devices? Wink

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Wake up, George Lucas... The Matrix has you..

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Jun 09, 2004 02:26    Post subject: View user's profile Send private message Reply with quote

Just to be clear, that was water I was trying to drink, but couldn't because I was laughing.

And it was a Beavis and Butthead joke: how embarassing. But I wasn't expecting it at all.

[2 sentence fragments there]

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jun 13, 2004 06:48    Post subject: View user's profile Send private message Reply with quote

Oh my. I didn't even notice the typos until now! Laughing

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Wake up, George Lucas... The Matrix has you..

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