Combined display of all available logs of DF21 Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 08:49, 28 March 2025 Jerethk talk contribs created page Player Script API (Created page with "Documentation for TFE Player Script API.") Tag: Visual edit
- 23:23, 22 March 2025 Jerethk talk contribs created page Level Script API (Created page with "== Properties == === minLayer === * Get only * Gets the minimum map layer (signed integer) * Usage example: <code>int i = level.minLayer;</code> === maxLayer === * Get only * Gets the maximum map layer (signed integer) * Usage example: <code>int i = level.maxLayer;</code> === sectorCount === * Get only * Gets the total count of sectors (signed integer) * Usage example: <code>int i = level.sectorCount</code> === secretCount === * Get only * Gets the total count of secr...")
- 19:13, 22 March 2025 LuciusDXL talk contribs created page File:Snapshot.jpg
- 19:13, 22 March 2025 LuciusDXL talk contribs uploaded File:Snapshot.jpg
- 17:02, 22 March 2025 LuciusDXL talk contribs created page File:UserPref-Input.jpg
- 17:02, 22 March 2025 LuciusDXL talk contribs uploaded File:UserPref-Input.jpg
- 16:55, 22 March 2025 LuciusDXL talk contribs created page File:TestOptions.jpg
- 16:55, 22 March 2025 LuciusDXL talk contribs uploaded File:TestOptions.jpg
- 16:54, 22 March 2025 LuciusDXL talk contribs created page File:LevelMenu.jpg
- 16:54, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelMenu.jpg
- 16:42, 22 March 2025 LuciusDXL talk contribs created page File:LevelEditorUI.jpg
- 16:42, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelEditorUI.jpg
- 16:30, 22 March 2025 LuciusDXL talk contribs created page TFE Editor - Layout and Setup (Created page with "Layout and setup...") Tag: Visual edit
- 16:05, 22 March 2025 LuciusDXL talk contribs created page File:LevelCreated.jpg
- 16:05, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelCreated.jpg
- 15:59, 22 March 2025 LuciusDXL talk contribs created page File:New Level.jpg
- 15:59, 22 March 2025 LuciusDXL talk contribs uploaded File:New Level.jpg
- 15:52, 22 March 2025 LuciusDXL talk contribs created page TFE Editor - Creating or Importing a Level (Created page with "Now it is time to create a level or import one into your project.") Tag: Visual edit
- 15:28, 22 March 2025 LuciusDXL talk contribs created page File:ProjectDlg.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs uploaded File:ProjectDlg.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs created page File:ProjectMenu.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs uploaded File:ProjectMenu.jpg
- 15:01, 22 March 2025 LuciusDXL talk contribs created page File:EditorConfigDlg.jpg
- 15:01, 22 March 2025 LuciusDXL talk contribs uploaded File:EditorConfigDlg.jpg
- 14:53, 22 March 2025 LuciusDXL talk contribs created page File:EditorConfigMenu.jpg
- 14:53, 22 March 2025 LuciusDXL talk contribs uploaded File:EditorConfigMenu.jpg
- 14:49, 22 March 2025 LuciusDXL talk contribs created page TFE-EDITOR (Created page with "== The Force Engine Editor == The TFE Editor is design to view and edit Dark Forces assets. Currently it consists of the '''Asset Browser''' and '''Asset Editors'''. The only Asset editor currently available is the '''Level Editor'''. === Initial Setup === To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (un...") Tag: Visual edit: Switched
- 14:48, 22 March 2025 LuciusDXL talk contribs created page File:Editor View.png
- 14:48, 22 March 2025 LuciusDXL talk contribs uploaded File:Editor View.png
- 14:33, 22 March 2025 User account LuciusDXL talk contribs was created
- 17:26, 19 March 2025 BenDansie talk contribs created page File:Blender settings 02.png
- 17:26, 19 March 2025 BenDansie talk contribs uploaded File:Blender settings 02.png
- 17:22, 19 March 2025 BenDansie talk contribs created page File:Blender settings 01.png
- 17:22, 19 March 2025 BenDansie talk contribs uploaded File:Blender settings 01.png
- 21:41, 16 March 2025 BenDansie talk contribs created page File:ScriptScreenshot 03.png
- 21:41, 16 March 2025 BenDansie talk contribs uploaded File:ScriptScreenshot 03.png
- 05:01, 16 February 2025 Jerethk talk contribs created page TFE Weapon Data (Start page)
- 17:34, 14 December 2024 Lucius talk contribs created page Math Script API (Created page with "Core math API used by the script system. It can be accessed using the math interface and consists of a number of constants, functions, and built-in vector and matrix types. == Basic Types == Basic math types available to the script system include: * int - 32-bit signed integer * uint - 32-bit unsigned integer * float - 32-bit floating point value == Vector and Matrix Types == * '''float2, float3, float4''' - vector types of the indicated size. A float3, for example,...") Tag: Visual edit
- 17:13, 14 December 2024 Lucius talk contribs created page TFE Level Script (Created page with "To include a Level Script with your mod, simply create a '''LevelScript.fs''' file and include it in the same ZIP or folder as your GOB file. Minimal script example: <pre> ////////////////////////////////// // Level Script. ////////////////////////////////// // Level Start! void levelStart(string levelName) { // Prints out the levelName and sector count. // This is just an example and should be replaced by your own code. // **Important** Script state is persistant a...") Tag: Visual edit: Switched
- 14:53, 14 December 2024 User account Lucius talk contribs was created
- 14:59, 8 December 2024 Df21admin talk contribs created page Testpage (test) Tag: Visual edit
- 05:05, 6 December 2024 Jerethk talk contribs created page TFE Pickup Data (Created page with "Pickup data is hardcoded in Dark Forces but the data has been externalised to a JSON file in '''The Force Engine'''. The data is located in <code>ExternalData\DarkForces\pickups.json</code>. Altering the data in <code>pickups.json</code> will alter the way that pickup items behave in the game. If the JSON file is removed, renamed or corrupted, pickup items will not work correctly. (In this case, an error message will be logged.) Note that all text in the JSON is case i...")
- 18:41, 5 December 2024 BenDansie talk contribs created page Blender 3DO Guide (placeholder text, filling in properly soon) Tag: Visual edit
- 08:36, 1 December 2024 Df21admin talk contribs created page File:Override Settings.png
- 08:36, 1 December 2024 Df21admin talk contribs uploaded File:Override Settings.png
- 21:03, 23 November 2024 BenDansie talk contribs created page File:DF WaxGenerator 01.png
- 21:03, 23 November 2024 BenDansie talk contribs uploaded File:DF WaxGenerator 01.png
- 05:04, 23 November 2024 Jerethk talk contribs created page TFE Projectile Data (Created page with "Projectile data is hardcoded in Dark Forces but the data has been externalised to a JSON file in '''The Force Engine'''. The data is located in <code>ExternalData\DarkForces\projectiles.json</code>. Altering the data in <code>projectiles.json</code> will alter the way that weapon projectiles behave in the game. If the JSON file is removed, renamed or corrupted, weapons will not work correctly. (In this case, an error message will be logged to the TFE console when loadin...")
- 06:10, 22 November 2024 Jerethk talk contribs created page VUE Camera transforms (Created page with "Dark Forces has built-in support for transforming a camera's location and orientation with '''VUE files'''. This functionality was "discovered" when the source code was reverse engineered. The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects. Vanill...") Tag: Visual edit
- 06:15, 19 November 2024 Jerethk talk contribs created page Teleporter Basic (Created page with "'''Teleporter Basic''' is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered. It transports objects to a designated location. ===How to use=== Like <code>teleporter chute</code>, <code>teleporter basic</code> is defined on a sector in a level's INF file. The following example demonstrates the usage. <pre> item: sector name: my-teleporter seq class: teleporter basic target: dest-sector1 move...") Tag: Visual edit: Switched