- ...contain minimal metadata. The game obtains key data (widths and heights of images, offsets, animation sequences, frame rates, etc.) from the corresponding FM NumImages int32 // Number of images contained in this file ...2 KB (407 words) - 04:39, 12 March 2024
- == Multiple images == ...2 KB (272 words) - 04:38, 12 March 2024
- The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. ...2 KB (305 words) - 04:40, 12 March 2024
- The '''enhanced''' subdirectory contains the high resolution images, in [https://en.wikipedia.org/wiki/PNG PNG format], that replace the origin ...4 KB (562 words) - 04:36, 12 March 2024
- ...ad step below and go straight to [[Converting Classic Maps#4. Dealing with Images in the briefing|Mapping Briefing Files]]. ...hly complicated process that requires you to ensure you have pixel-perfect images all stored in proper formats. Because the learning curve is steep, we've cr ...24 KB (4,035 words) - 21:06, 9 April 2024
- ...Texture Resource picker you will see that Switches consist of multiple BM images. The switches will alternate between the textures when the switches are pre ...25 KB (4,219 words) - 14:13, 18 March 2024