Display title | Converting Classic Maps |
Default sort key | Converting Classic Maps |
Page length (in bytes) | 1,862 |
Namespace ID | 0 |
Page ID | 546 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | Df21admin (talk | contribs) |
Date of page creation | 12:01, 7 August 2024 |
Latest editor | Df21admin (talk | contribs) |
Date of latest edit | 06:19, 28 August 2024 |
Total number of edits | 3 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Some classic maps are no longer compatible with modern engines such as Dark Forces: Remaster or the The Force Engine . Their assets may be spread across multiple files and the LFD files may be renamed and are no longer detectable by the game. The uniform batch file may missing or may execute 16-bit DOS programs that are no longer compatible on modern systems. Having a standardized format for Dark Forces missions is important for automating mod loaders. We want to make it as simple as possible for new players to enjoy Dark Forces missions. This is why this tutorial exists. |