Information for "TFE Editor - Creating or Importing a Level"

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Display titleTFE Editor - Creating or Importing a Level
Default sort keyTFE Editor - Creating or Importing a Level
Page length (in bytes)1,821
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Page ID583
Page content languageen - English
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Page imageNew Level.jpg

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Page creatorLuciusDXL (talk | contribs)
Date of page creation15:52, 22 March 2025
Latest editorLuciusDXL (talk | contribs)
Date of latest edit19:06, 22 March 2025
Total number of edits4
Total number of distinct authors1
Recent number of edits (within past 90 days)4
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Now it is time to create a level or import one into your project. For now, we will assume you called you mod MyMod - though any name will do. Make sure your project is created and loaded, you should see the name of the project at the top of the screen. Go to Asset Type (left, near the top) and choose Level.
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