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Show new changes starting from 00:32, 4 December 2024
   
 
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1 December 2024

29 November 2024

     23:10  TFE Projectile Data‎‎ 3 changes history +359 [Jerethk‎ (3×)]
     
23:10 (cur | prev) +96 Jerethk talk contribs (→‎Projectile properties)
     
23:09 (cur | prev) +65 Jerethk talk contribs
     
23:07 (cur | prev) +198 Jerethk talk contribs
     23:08  Dark Forces Wiki diffhist +26 Jerethk talk contribs (→‎The Force Engine Reference: add link)

23 November 2024

     20:16  WAX File Generator‎‎ 2 changes history −500 [BenDansie‎ (2×)]
     
20:16 (cur | prev) +4 BenDansie talk contribs
     
20:15 (cur | prev) −504 BenDansie talk contribs (update frame ranges, screenshot) Tag: Visual edit
     20:03 Upload log BenDansie talk contribs uploaded File:DF WaxGenerator 01.png
N    06:25  TFE Projectile Data‎‎ 5 changes history +6,011 [Jerethk‎ (5×)]
     
06:25 (cur | prev) +1,439 Jerethk talk contribs (→‎Projectile properties)
     
05:57 (cur | prev) +1,399 Jerethk talk contribs (→‎Projectile properties)
     
04:42 (cur | prev) +1,204 Jerethk talk contribs
     
04:26 (cur | prev) +1,298 Jerethk talk contribs
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04:04 (cur | prev) +671 Jerethk talk contribs (Created page with "Projectile data is hardcoded in Dark Forces but the data has been externalised to a JSON file in '''The Force Engine'''. The data is located in <code>ExternalData\DarkForces\projectiles.json</code>. Altering the data in <code>projectiles.json</code> will alter the way that weapon projectiles behave in the game. If the JSON file is removed, renamed or corrupted, weapons will not work correctly. (In this case, an error message will be logged to the TFE console when loadin...")

22 November 2024

     05:36  Dark Forces Wiki diffhist +28 Jerethk talk contribs (→‎Dark Forces Reference)
N    05:31  VUE Camera transforms‎‎ 4 changes history +1,788 [Jerethk‎ (4×)]
     
05:31 (cur | prev) −26 Jerethk talk contribs (→‎O file)
     
05:30 (cur | prev) +177 Jerethk talk contribs (→‎How to use)
     
05:25 (cur | prev) +1,056 Jerethk talk contribs
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05:10 (cur | prev) +581 Jerethk talk contribs (Created page with "Dark Forces has built-in support for transforming a camera's location and orientation with '''VUE files'''. This functionality was "discovered" when the source code was reverse engineered. The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects. Vanill...") Tag: Visual edit