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  • 11:26, 21 March 2024Converting Classic Maps (hist | edit) ‎[24,725 bytes]Df21admin (talk | contribs) (Created page with "== Why Convert? == Some classic maps are no longer compatible with modern engines such '''Dark Forces: Remaster''' or the '''The Force Engine .''' Their assets may be spread across multiple files and the LFD files may be renamed so are no longer detectable by the game. Having a standardized format for Dark Forces missions is important for automating mod loaders. We want to make it as simple as possible for new playerss to enjoy Dark Forces missions.") Tag: Visual edit
  • 12:26, 9 March 2024FXX and WXX file format (hist | edit) ‎[2,460 bytes]Jerethk (talk | contribs) (Created page with "'''FXX''' and '''WXX''' are the image format for high resolution sprites in the Dark Forces Remaster. They replace [https://df-21.net/documentation/DFSPECS/s_fme.htm FMEs] and [https://df-21.net/documentation/DFSPECS/s_wax.htm WAXes] respectively. FXX and WXX are actually the same format, differing only in file extension. FXX/WXX are true colour with an alpha channel. FXX/WXX sprites will be loaded in place of a classic sprite if they have the same name (eg. <code>hell...")
  • 12:00, 9 March 2024RAW file format (hist | edit) ‎[1,664 bytes]Jerethk (talk | contribs) (Created page with "'''RAW''' is an image format introduced with the Dark Forces Remaster. It is the format for high resolution textures. RAW textures are true colour; they do not reference the original [https://df-21.net/documentation/DFSPECS/s_palplt.htm#PAL%20Files palettes]. RAW textures will be loaded in place of a classic texture if they have the same name (eg. <code>hello.BM</code>, <code>hello.RAW</code>). They ''must'' be exactly double the dimensions of the [https://df-21.net/doc...")
  • 22:41, 8 March 2024Enhanced PDA Specs (hist | edit) ‎[2,000 bytes]Jerethk (talk | contribs) (Created page with "The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. Some items are contained in '''enhanced\menu''' and others are contained in '''enhanced\dfbrief''' subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRI...")
  • 21:23, 8 March 2024DCSS files (hist | edit) ‎[224 bytes]Jerethk (talk | contribs) (Created page with "{{stub}} '''DCSS''' files are text files containing instructions for the DF Remaster cutscenes")
  • 20:56, 8 March 2024Dark Forces Remaster Unofficial Specs (hist | edit) ‎[3,634 bytes]Jerethk (talk | contribs) (Created page with "The '''Star Wars: Dark Forces Remaster''' was released by Nightdive Studios in February 2024. It uses the base game files of Dark Forces but adds high resolution, true colour assets. == GOBS == The [https://df-21.net/documentation/DFSPECS/df_specs.htm GOB] container file is still used to contain maps and assets that are used by the game engine. The Dark Forces Remaster uses the same four GOBs as the original game (DARK.GOB, SPRITES.GOB, TEXTURES.GOB, SOUNDS.GOB) and t...")