Combined display of all available logs of DF21 Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:34, 25 September 2025 Jerethk talk contribs created page Script Elevator (Created page with "== Properties == === master === * Get only * Return value: <code>true</code> if master is on, <code>false</code> if master is off === speed === * Get or set * Gets or sets the speed of an elevator")
- 23:15, 25 September 2025 Jerethk talk contribs created page Script Sector (Created page with "== Properties == === floorHeight === * Get or set === ceilHeight === * Get or set === secondHeight === * Get or set === ambient === * Get or set === wallCount === * Get only === floorTexture === * Get or set === ceilTexture === * Get or set === floorTextureOffset === * Get or set === ceilTextureOffset === * Get or set == Methods == === isValid() === === isFlagSet(int, uint) === === clearFlag(int, uint) === === setFlag(int, uint) === === getCenterXZ() ===...")
- 04:38, 2 September 2025 Jerethk talk contribs created page Camera feature (Created page with "In vanilla Dark Forces, the camera ("EYE") is usually attached to the same object as the PLAYER, meaning that the level is viewed from the perspective of the player. It is possible for the camera to be placed on a non-player object, allowing for a third-person rather than first-person experience -- this is exploited in some mods (eg. Dark Tide, Enter the Kell Dragon). TFE now allows the camera to be moved to a different object at any time during gameplay. This allows fo...")
- 01:38, 30 August 2025 Jerethk talk contribs created page Script Object (Created page with "'''Object Script''' enables manipulation of objects via ForceScript. == Naming of objects == TFE introduces the ability to name objects, so that they can be referenced by the scripting system. Names may be up to 32 characters and are ''case insensitive'' like sector names. Objects are named in the .O file as shown here: <pre> 006 SEWERBUG.WAX: CLASS: SPRITE DATA: 3 X: 232.00 Y: 0.00 Z: 264.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1 SEQ LOGIC: SEWER1...")
- 08:49, 28 March 2025 Jerethk talk contribs created page Player Script API (Created page with "Documentation for TFE Player Script API.") Tag: Visual edit
- 23:23, 22 March 2025 Jerethk talk contribs created page Level Script API (Created page with "== Properties == === minLayer === * Get only * Gets the minimum map layer (signed integer) * Usage example: <code>int i = level.minLayer;</code> === maxLayer === * Get only * Gets the maximum map layer (signed integer) * Usage example: <code>int i = level.maxLayer;</code> === sectorCount === * Get only * Gets the total count of sectors (signed integer) * Usage example: <code>int i = level.sectorCount</code> === secretCount === * Get only * Gets the total count of secr...")
- 19:13, 22 March 2025 LuciusDXL talk contribs created page File:Snapshot.jpg
- 19:13, 22 March 2025 LuciusDXL talk contribs uploaded File:Snapshot.jpg
- 17:02, 22 March 2025 LuciusDXL talk contribs created page File:UserPref-Input.jpg
- 17:02, 22 March 2025 LuciusDXL talk contribs uploaded File:UserPref-Input.jpg
- 16:55, 22 March 2025 LuciusDXL talk contribs created page File:TestOptions.jpg
- 16:55, 22 March 2025 LuciusDXL talk contribs uploaded File:TestOptions.jpg
- 16:54, 22 March 2025 LuciusDXL talk contribs created page File:LevelMenu.jpg
- 16:54, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelMenu.jpg
- 16:42, 22 March 2025 LuciusDXL talk contribs created page File:LevelEditorUI.jpg
- 16:42, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelEditorUI.jpg
- 16:30, 22 March 2025 LuciusDXL talk contribs created page TFE Editor - Layout and Setup (Created page with "Layout and setup...") Tag: Visual edit
- 16:05, 22 March 2025 LuciusDXL talk contribs created page File:LevelCreated.jpg
- 16:05, 22 March 2025 LuciusDXL talk contribs uploaded File:LevelCreated.jpg
- 15:59, 22 March 2025 LuciusDXL talk contribs created page File:New Level.jpg
- 15:59, 22 March 2025 LuciusDXL talk contribs uploaded File:New Level.jpg
- 15:52, 22 March 2025 LuciusDXL talk contribs created page TFE Editor - Creating or Importing a Level (Created page with "Now it is time to create a level or import one into your project.") Tag: Visual edit
- 15:28, 22 March 2025 LuciusDXL talk contribs created page File:ProjectDlg.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs uploaded File:ProjectDlg.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs created page File:ProjectMenu.jpg
- 15:28, 22 March 2025 LuciusDXL talk contribs uploaded File:ProjectMenu.jpg
- 15:01, 22 March 2025 LuciusDXL talk contribs created page File:EditorConfigDlg.jpg
- 15:01, 22 March 2025 LuciusDXL talk contribs uploaded File:EditorConfigDlg.jpg
- 14:53, 22 March 2025 LuciusDXL talk contribs created page File:EditorConfigMenu.jpg
- 14:53, 22 March 2025 LuciusDXL talk contribs uploaded File:EditorConfigMenu.jpg
- 14:49, 22 March 2025 LuciusDXL talk contribs created page TFE-EDITOR (Created page with "== The Force Engine Editor == The TFE Editor is design to view and edit Dark Forces assets. Currently it consists of the '''Asset Browser''' and '''Asset Editors'''. The only Asset editor currently available is the '''Level Editor'''. === Initial Setup === To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (un...") Tag: Visual edit: Switched
- 14:48, 22 March 2025 LuciusDXL talk contribs created page File:Editor View.png
- 14:48, 22 March 2025 LuciusDXL talk contribs uploaded File:Editor View.png
- 14:33, 22 March 2025 User account LuciusDXL talk contribs was created
- 17:26, 19 March 2025 BenDansie talk contribs created page File:Blender settings 02.png
- 17:26, 19 March 2025 BenDansie talk contribs uploaded File:Blender settings 02.png
- 17:22, 19 March 2025 BenDansie talk contribs created page File:Blender settings 01.png
- 17:22, 19 March 2025 BenDansie talk contribs uploaded File:Blender settings 01.png
- 21:41, 16 March 2025 BenDansie talk contribs created page File:ScriptScreenshot 03.png
- 21:41, 16 March 2025 BenDansie talk contribs uploaded File:ScriptScreenshot 03.png
- 05:01, 16 February 2025 Jerethk talk contribs created page TFE Weapon Data (Start page)
- 17:34, 14 December 2024 Lucius talk contribs created page Math Script API (Created page with "Core math API used by the script system. It can be accessed using the math interface and consists of a number of constants, functions, and built-in vector and matrix types. == Basic Types == Basic math types available to the script system include: * int - 32-bit signed integer * uint - 32-bit unsigned integer * float - 32-bit floating point value == Vector and Matrix Types == * '''float2, float3, float4''' - vector types of the indicated size. A float3, for example,...") Tag: Visual edit
- 17:13, 14 December 2024 Lucius talk contribs created page TFE Level Script (Created page with "To include a Level Script with your mod, simply create a '''LevelScript.fs''' file and include it in the same ZIP or folder as your GOB file. Minimal script example: <pre> ////////////////////////////////// // Level Script. ////////////////////////////////// // Level Start! void levelStart(string levelName) { // Prints out the levelName and sector count. // This is just an example and should be replaced by your own code. // **Important** Script state is persistant a...") Tag: Visual edit: Switched
- 14:53, 14 December 2024 User account Lucius talk contribs was created
- 14:59, 8 December 2024 Df21admin talk contribs created page Testpage (test) Tag: Visual edit
- 05:05, 6 December 2024 Jerethk talk contribs created page TFE Pickup Data (Created page with "Pickup data is hardcoded in Dark Forces but the data has been externalised to a JSON file in '''The Force Engine'''. The data is located in <code>ExternalData\DarkForces\pickups.json</code>. Altering the data in <code>pickups.json</code> will alter the way that pickup items behave in the game. If the JSON file is removed, renamed or corrupted, pickup items will not work correctly. (In this case, an error message will be logged.) Note that all text in the JSON is case i...")
- 18:41, 5 December 2024 BenDansie talk contribs created page Blender 3DO Guide (placeholder text, filling in properly soon) Tag: Visual edit
- 08:36, 1 December 2024 Df21admin talk contribs created page File:Override Settings.png
- 08:36, 1 December 2024 Df21admin talk contribs uploaded File:Override Settings.png
- 21:03, 23 November 2024 BenDansie talk contribs created page File:DF WaxGenerator 01.png