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- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
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- This edit was performed by a bot
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23 November 2024
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20:16 | WAX File Generator 2 changes history −500 [BenDansie (2×)] | |||
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20:16 (cur | prev) +4 BenDansie talk contribs | ||||
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20:15 (cur | prev) −504 BenDansie talk contribs (update frame ranges, screenshot) Tag: Visual edit |
20:03 | Upload log BenDansie talk contribs uploaded File:DF WaxGenerator 01.png |
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N 06:25 | TFE Projectile Data 5 changes history +6,011 [Jerethk (5×)] | |||
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06:25 (cur | prev) +1,439 Jerethk talk contribs (→Projectile properties) | ||||
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05:57 (cur | prev) +1,399 Jerethk talk contribs (→Projectile properties) | ||||
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04:42 (cur | prev) +1,204 Jerethk talk contribs | ||||
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04:26 (cur | prev) +1,298 Jerethk talk contribs | ||||
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04:04 (cur | prev) +671 Jerethk talk contribs (Created page with "Projectile data is hardcoded in Dark Forces but the data has been externalised to a JSON file in '''The Force Engine'''. The data is located in <code>ExternalData\DarkForces\projectiles.json</code>. Altering the data in <code>projectiles.json</code> will alter the way that weapon projectiles behave in the game. If the JSON file is removed, renamed or corrupted, weapons will not work correctly. (In this case, an error message will be logged to the TFE console when loadin...") |
22 November 2024
05:36 | Dark Forces Wiki diffhist +28 Jerethk talk contribs (→Dark Forces Reference) |
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N 05:31 | VUE Camera transforms 4 changes history +1,788 [Jerethk (4×)] | |||
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05:31 (cur | prev) −26 Jerethk talk contribs (→O file) | ||||
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05:30 (cur | prev) +177 Jerethk talk contribs (→How to use) | ||||
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05:25 (cur | prev) +1,056 Jerethk talk contribs | ||||
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05:10 (cur | prev) +581 Jerethk talk contribs (Created page with "Dark Forces has built-in support for transforming a camera's location and orientation with '''VUE files'''. This functionality was "discovered" when the source code was reverse engineered. The camera in DF is normally called the "EYE object". The EYE (camera) is assigned to an object at level startup and is normally assigned to the PLAYER object, but this is not mandatory, and there are a few mods which exploit the possibility of separate PLAYER and EYE objects. Vanill...") Tag: Visual edit |
19 November 2024
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N 05:27 | Teleporter Basic 2 changes history +1,956 [Jerethk (2×)] | |||
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05:27 (cur | prev) +913 Jerethk talk contribs (Behaviour) | ||||
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05:15 (cur | prev) +1,043 Jerethk talk contribs (Created page with "'''Teleporter Basic''' is a working teleporter that exists in Dark Forces but was not discovered until the source code was reverse engineered. It transports objects to a designated location. ===How to use=== Like <code>teleporter chute</code>, <code>teleporter basic</code> is defined on a sector in a level's INF file. The following example demonstrates the usage. <pre> item: sector name: my-teleporter seq class: teleporter basic target: dest-sector1 move...") Tag: Visual edit: Switched |
05:16 | Dark Forces Wiki diffhist +25 Jerethk talk contribs (→Dark Forces Reference: link to Teleporter Basic) |