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  • 23:34, 25 September 2025Script Elevator (hist | edit) ‎[198 bytes]Jerethk (talk | contribs) (Created page with "== Properties == === master === * Get only * Return value: <code>true</code> if master is on, <code>false</code> if master is off === speed === * Get or set * Gets or sets the speed of an elevator")
  • 23:15, 25 September 2025Script Sector (hist | edit) ‎[1,368 bytes]Jerethk (talk | contribs) (Created page with "== Properties == === floorHeight === * Get or set === ceilHeight === * Get or set === secondHeight === * Get or set === ambient === * Get or set === wallCount === * Get only === floorTexture === * Get or set === ceilTexture === * Get or set === floorTextureOffset === * Get or set === ceilTextureOffset === * Get or set == Methods == === isValid() === === isFlagSet(int, uint) === === clearFlag(int, uint) === === setFlag(int, uint) === === getCenterXZ() ===...")
  • 04:38, 2 September 2025Camera feature (hist | edit) ‎[3,401 bytes]Jerethk (talk | contribs) (Created page with "In vanilla Dark Forces, the camera ("EYE") is usually attached to the same object as the PLAYER, meaning that the level is viewed from the perspective of the player. It is possible for the camera to be placed on a non-player object, allowing for a third-person rather than first-person experience -- this is exploited in some mods (eg. Dark Tide, Enter the Kell Dragon). TFE now allows the camera to be moved to a different object at any time during gameplay. This allows fo...")
  • 01:38, 30 August 2025Script Object (hist | edit) ‎[6,661 bytes]Jerethk (talk | contribs) (Created page with "'''Object Script''' enables manipulation of objects via ForceScript. == Naming of objects == TFE introduces the ability to name objects, so that they can be referenced by the scripting system. Names may be up to 32 characters and are ''case insensitive'' like sector names. Objects are named in the .O file as shown here: <pre> →‎006 SEWERBUG.WAX: CLASS: SPRITE DATA: 3 X: 232.00 Y: 0.00 Z: 264.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1 SEQ LOGIC: SEWER1...")