- 08:49, 28 March 2025 Player Script API (hist | edit) [2,175 bytes] Jerethk (talk | contribs) (Created page with "Documentation for TFE Player Script API.") Tag: Visual edit
- 23:23, 22 March 2025 Level Script API (hist | edit) [2,580 bytes] Jerethk (talk | contribs) (Created page with "== Properties == === minLayer === * Get only * Gets the minimum map layer (signed integer) * Usage example: <code>int i = level.minLayer;</code> === maxLayer === * Get only * Gets the maximum map layer (signed integer) * Usage example: <code>int i = level.maxLayer;</code> === sectorCount === * Get only * Gets the total count of sectors (signed integer) * Usage example: <code>int i = level.sectorCount</code> === secretCount === * Get only * Gets the total count of secr...")
- 16:30, 22 March 2025 TFE Editor - Layout and Setup (hist | edit) [3,074 bytes] LuciusDXL (talk | contribs) (Created page with "Layout and setup...") Tag: Visual edit
- 15:52, 22 March 2025 TFE Editor - Creating or Importing a Level (hist | edit) [1,821 bytes] LuciusDXL (talk | contribs) (Created page with "Now it is time to create a level or import one into your project.") Tag: Visual edit
- 14:49, 22 March 2025 TFE-EDITOR (hist | edit) [4,052 bytes] LuciusDXL (talk | contribs) (Created page with "== The Force Engine Editor == The TFE Editor is design to view and edit Dark Forces assets. Currently it consists of the '''Asset Browser''' and '''Asset Editors'''. The only Asset editor currently available is the '''Level Editor'''. === Initial Setup === To start, make sure the '''Game''' settings are accurate. If you can launch Dark Forces in TFE, than you are good to go. To setup your game, select '''Settings''' from the main menu, the '''Game''' tab on the left (un...") Tag: Visual edit: Switched
- 05:01, 16 February 2025 TFE Weapon Data (hist | edit) [6,059 bytes] Jerethk (talk | contribs) (Start page)