Enhanced PDA Specs: Difference between revisions

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(Created page with "The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. Some items are contained in '''enhanced\menu''' and others are contained in '''enhanced\dfbrief''' subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRI...")
 
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The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings.
The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings.


The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format].
The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format].


Some items are contained in '''enhanced\menu''' and others are contained in '''enhanced\dfbrief''' subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRIEF.LFD] and MENU.LFD
Some items are contained in <code>lfd\enhanced\menu</code> and others are contained in <code>lfd\enhanced\dfbrief</code> subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRIEF.LFD] and MENU.LFD


== Enhanced DFBRIEF assets ==
== Enhanced DFBRIEF assets ==
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=== Items ===
=== Items ===
These are called <code>ANIMitems_#.png</code> with the number corresponding to the DELT number in <code>ITEMS.ANIM</code>
These are called <code>ANIMitems_#.png</code> with the number corresponding to the DELT number in <code>ITEMS.ANIM</code>
=== Briefings ===
Briefings are called <code>DELTlevelname.PNG</code> corresponding to the original briefing DELTs. They need to have transparent backgrounds to be displayed correctly.
=== Mission objectives ===
Mission objectives are found in files called <code>ANIMlevelname_#.PNG</code> where the number corresponds to the DELT number in the original ANIM.
=== Modding ===
All of this content appears to be moddable.
If you create a new level with name "mylevel" in [https://df-21.net/documentation/DFSPECS/s_lvl.htm JEDI.LVL] and [https://df-21.net/documentation/DFSPECS/s_brflst.htm BRIEFING.LST], the game will load its briefing and objectives from <code>DELTmylevel.PNG</code> and <code>ANIMmylevel_*.PNG</code>.
[[Category: Remaster Specs]]

Latest revision as of 03:40, 12 March 2024

The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings.

The assets are contained in the game's lfd\enhanced directory, and images are in PNG format.

Some items are contained in lfd\enhanced\menu and others are contained in lfd\enhanced\dfbrief subfolders. This appears to correspond to DFBRIEF.LFD and MENU.LFD

Enhanced DFBRIEF assets

All of these appear to be rely on the original DELT data in DFBRIEF.LFD for correct positioning on the screen. They appear to be exactly double the dimensions (width and height) of the original DELTs.

Briefing backgrounds

  • ANIMbrf-jan_0.png - Jan
  • ANIMbrf-mon_0.png - Mon Mothma
  • ANIMbrf-nil_0.png - Jabba

Guns

These are called ANIMguns_#.png with the number corresponding to the DELT number in GUNS.ANIM

Items

These are called ANIMitems_#.png with the number corresponding to the DELT number in ITEMS.ANIM

Briefings

Briefings are called DELTlevelname.PNG corresponding to the original briefing DELTs. They need to have transparent backgrounds to be displayed correctly.

Mission objectives

Mission objectives are found in files called ANIMlevelname_#.PNG where the number corresponds to the DELT number in the original ANIM.

Modding

All of this content appears to be moddable.

If you create a new level with name "mylevel" in JEDI.LVL and BRIEFING.LST, the game will load its briefing and objectives from DELTmylevel.PNG and ANIMmylevel_*.PNG.