(Created page with "The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. Some items are contained in '''enhanced\menu''' and others are contained in '''enhanced\dfbrief''' subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRI...") |
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The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. | The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings. | ||
The assets are contained in the game's '''enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. | The assets are contained in the game's '''lfd\enhanced''' directory, and images are in [https://en.wikipedia.org/wiki/PNG PNG format]. | ||
Some items are contained in | Some items are contained in <code>lfd\enhanced\menu</code> and others are contained in <code>lfd\enhanced\dfbrief</code> subfolders. This appears to correspond to [https://df-21.net/documentation/DFSPECS/s_dfbrf.htm DFBRIEF.LFD] and MENU.LFD | ||
== Enhanced DFBRIEF assets == | == Enhanced DFBRIEF assets == | ||
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=== Items === | === Items === | ||
These are called <code>ANIMitems_#.png</code> with the number corresponding to the DELT number in <code>ITEMS.ANIM</code> | These are called <code>ANIMitems_#.png</code> with the number corresponding to the DELT number in <code>ITEMS.ANIM</code> | ||
=== Briefings === | |||
Briefings are called <code>DELTlevelname.PNG</code> corresponding to the original briefing DELTs. They need to have transparent backgrounds to be displayed correctly. | |||
=== Mission objectives === | |||
Mission objectives are found in files called <code>ANIMlevelname_#.PNG</code> where the number corresponds to the DELT number in the original ANIM. | |||
=== Modding === | |||
All of this content appears to be moddable. | |||
If you create a new level with name "mylevel" in [https://df-21.net/documentation/DFSPECS/s_lvl.htm JEDI.LVL] and [https://df-21.net/documentation/DFSPECS/s_brflst.htm BRIEFING.LST], the game will load its briefing and objectives from <code>DELTmylevel.PNG</code> and <code>ANIMmylevel_*.PNG</code>. | |||
[[Category: Remaster Specs]] |
Latest revision as of 03:40, 12 March 2024
The DF Remaster has a high-resolution, true colour version of the in-game PDA interface and all its contents, including the mission briefings.
The assets are contained in the game's lfd\enhanced directory, and images are in PNG format.
Some items are contained in lfd\enhanced\menu
and others are contained in lfd\enhanced\dfbrief
subfolders. This appears to correspond to DFBRIEF.LFD and MENU.LFD
Enhanced DFBRIEF assets
All of these appear to be rely on the original DELT data in DFBRIEF.LFD
for correct positioning on the screen. They appear to be exactly double the dimensions (width and height) of the original DELTs.
Briefing backgrounds
ANIMbrf-jan_0.png
- JanANIMbrf-mon_0.png
- Mon MothmaANIMbrf-nil_0.png
- Jabba
Guns
These are called ANIMguns_#.png
with the number corresponding to the DELT number in GUNS.ANIM
Items
These are called ANIMitems_#.png
with the number corresponding to the DELT number in ITEMS.ANIM
Briefings
Briefings are called DELTlevelname.PNG
corresponding to the original briefing DELTs. They need to have transparent backgrounds to be displayed correctly.
Mission objectives
Mission objectives are found in files called ANIMlevelname_#.PNG
where the number corresponds to the DELT number in the original ANIM.
Modding
All of this content appears to be moddable.
If you create a new level with name "mylevel" in JEDI.LVL and BRIEFING.LST, the game will load its briefing and objectives from DELTmylevel.PNG
and ANIMmylevel_*.PNG
.