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2024-10-02 23:17:20
Dark Forces Mission Updates and More!
2024-02-28 05:38:57
Dark Forces: Remaster Release
2023-12-31 16:57:36
Happy New Year from DF-21
2023-08-23 05:32:13
Dark Forces Remastered
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May the 4th update
Recent Additions
November 15th 2024:
Ener the Kell Dragon
by Geoffrey Simpson

September 24th 2024:
Heart of the Matter
by Geoffrey Simpson

August 26, 2024:
Liminality
by Revan_xviv

April 14, 2023:
Coober Revisited
by Oton (fish) Ribic

April 14, 2021:
Among The Shadows II: The Lava Planet
by Oton (fish) Ribic

Dark Forces Playthrough Commentary - Part IV

Posted by karjala on 2021-03-13 23:01:54 EST

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It is time for our final episode Dark Forces Playthrough Commentary by Princessruri !

In Part IV of the series, Princessruri infiltrates the Imperial City on Coruscant , the Fuel Station Ergo, Darth Vader's ship The Executor and finally Rom Mohc's Dark Trooper command ship The Arc Hammer .

 

Did you know that...

-  If you kill Boba Fett at the beginning of the Imperial City with mines and mortars through the wall, the mission will end and two Moldy Crows will appear on screen?

Boba  Fett

- That the bridge arm on Fuel Station you see outside the control room is fake and that the real bridges are invisible on the map until you hit the switch? 

 

 

- That the TIE Fighters on the Executor ship are about a third the size they are in the films? And in the game you can control their size as they fly to simulate distance?

- That the ARC hammer conveyor belt gives you a hint of which path to take by a chain pattern on the wall?

Check out the final video below for more details! 

 

The Force Engine - INF Update

Posted by karjala on 2021-03-02 16:30:41 EST

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Lucius is back with another update to his illustrious The Force Engine

In the latest update he discusses the work he's been doing on the game's INF scripting system. Through INF scripts the doors open when Kyle presses a switch, elevators go up when he steps on them, and ceilings collapse on his head when he walks somewhere he shouldn't!

 

This is a particular interesting update for me as the author learned programming through scripts like these in the 90s. 

Here is an example of a move floor Elevator script that halts at various stops. The commands are read top to bottom in a loop.

item: sector            name: complete
  seq
    class: elevator move_floor
    stop: 55 hold
    stop: 56 hold
      page: 1 m01kyl01.voc
      message: 1 rickenbacker master_on
    stop: 56 4
    stop: 56.5 2
      message: 3 parking_space wakeup
    stop: 57 0
      message: 4 text_boy m_trigger
    stop: 57 complete
    speed: 0
  seqend

For example at stop 56 it will play the m01kyl01.voc sound and call rickenbacker trigger which could open a door or... spawn a Dark Trooper!

Did you know there are 11 core elevator types such as move ceiling or scroll wall ? The latter is used to simulate a waterfall on the Robotics Facility Mission on Anteevy

But don't let us bore you with the details, read about it from the source!

The Force Engine - INF System

 

Dark Forces Playthrough Commentary - Part III

Posted by karjala on 2021-03-01 22:14:55 EST

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Once again we are back with one more Dark Forces Playthrough Commentary by Princessruri !

In Part III of his videos, Princessruri delves into the frozen Robotics Facility on Anteevy, the vertical ramparts of Nar Shaddaa, the capital of Nul Hutta, and the labyrinthian passages of The Star Jewel Jabba's pleasure Space Yacht. 

 

Did you know that...

-  Max the rabbit from Steve Purcell's Sam & Max franchise is hidden in the Robotics Facility? Steve joined Lucasarts in 1988 and worked under Ron Gilbert on Monkey Island. He is a beloved character that is also present in Star Wars: Shadows of the Empire and Star Wars: Jedi Knight !

- That originally you could retrace your steps and return to the Moldy Falcon after picking up the Nava Card on Nar Shaddaa but the elevator was disabled for the final release? Here you can see the locked door that leads to the elevator.

If we teleport behind the door, we can see the elevator just as the Dark Forces developers originally designed it! 

- That Dark Forces supports Non-Euclidean geometry? Here you can see that the hallway at the top seems to occupy the same physical space as the the circular stairwell. Groovy!

 

Check out the video below for more!

 

Dark Forces Playthrough Commentary - Part II

Posted by karjala on 2021-02-20 22:34:34 EST

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Another weekend and another Dark Forces Playthrough Commentary by Princessruri !

In this Part II video he takes us from the red mines of the Gromas system to the Cal-Seti spaceport of Ramsees-Hed

 

Did you know that...

- The large central pit in the Gromas Mine pits reflect bullets for the same reason Phase 1 Dark Trooper armor is reflective?

  They are made from the same material - Phrik!

- Enemies cannot traverse catwalks because they do not render correctly when on top of 3D Objects? 

- The first thing you see in Ramsees Hed are the gigantic engines of the ship you are about to enter?

- There is a hidden Ewok in one of the crates in the Ramsees Hed docking bay?

Click on the video below to continue his adventure!

 

Dark Forces Playthrough Commentary - Part 1

Posted by karjala on 2021-02-12 15:58:39 EST

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Just in time for the weekend we are releasing Part 1 of our Dark Forces Playthrough by our very-own Princessruri !

With extensive background in Dark Forces map design and a guru of Dark Forces trivia he brings detailed commentary on Dark Forces missions. 

 

Did you know that...

- The Dark Forces map designers had a background in architecture and designed the maps in AutoCad?

- The Death Star Plans have an animated version not shown on the first map?

- There is a hidden room that hides a miniature Moldy Crow ?

 

Click on the video below to learn more !