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Posted by karjala on 2021-02-20 22:34:34 EST






Another weekend and another Dark Forces Playthrough Commentary by Princessruri !
In this Part II video he takes us from the red mines of the Gromas system to the Cal-Seti spaceport of Ramsees-Hed
Did you know that...
- The large central pit in the Gromas Mine pits reflect bullets for the same reason Phase 1 Dark Trooper armor is reflective?
They are made from the same material - Phrik!
- Enemies cannot traverse catwalks because they do not render correctly when on top of 3D Objects?
- The first thing you see in Ramsees Hed are the gigantic engines of the ship you are about to enter?
- There is a hidden Ewok in one of the crates in the Ramsees Hed docking bay?
Click on the video below to continue his adventure!
Posted by karjala on 2021-02-12 15:58:39 EST






Just in time for the weekend we are releasing Part 1 of our Dark Forces Playthrough by our very-own Princessruri !
With extensive background in Dark Forces map design and a guru of Dark Forces trivia he brings detailed commentary on Dark Forces missions.
Did you know that...
- The Dark Forces map designers had a background in architecture and designed the maps in AutoCad?
- The Death Star Plans have an animated version not shown on the first map?
- There is a hidden room that hides a miniature Moldy Crow ?
Click on the video below to learn more !
Posted by karjala on 2021-01-22 18:33:27 EST






Hello Everyone!
As part of bringing DF-21 even further into the 21st century we are proud to announce today the launch of our official Discord !
This will be the go to place to discuss Dark Forces news, level editing, streaming and showing off your art assets. If you are having issues with your GOBs we have a support channel where you can get help from the community. And we even have a custom discord bot that automatically notifies us when Dark Forces is being played on Twitch!
As Lucius' The Force Engine becomes more fully-featured we will have tutorial streams to help you create your own maps. And we will host playthroughs of our favorite maps such as Assassination on Nar Shaddaa, Dark Tide IV and Mines.
You may notice that we now have a dedicated "Join Our Discord" button and Daily User Statistics!
Come join us today!
Posted by karjala on 2021-01-17 18:31:08 EST






Lucius is back with a brand new update and a new experimental build of The Force Engine that allows for in-game voxels! In addition to static decor such as tables and chains, there are now fully rendered health and ammo powerups and even interrogation droid enemies remade in shiny voxel graphics by the talented Paweł Dzierżanowski. Go visit his page for more fantastic art.
Those of you who are eager to finally see what a Build-engine voxel would look like in a Dark Forces setting, please head to The Force Engine - Experimental Builds page for information.
You can download the Experimental build Here
And now for for some preview images to satisfy your curiosity!
Posted by karjala on 2021-01-14 07:43:37 EST






Today we have great news on modernizing Dark Forces controls. -=CHE@TER=- has released a new version of DeHacker that automates most of the configuration setup. The new program will have you up and running in two button presses.
Version 1.4 Improvements
- Dual 16 and 32 bit Executable. You can now run the program directly in 32-bit Windows.
- Automatic Setup of Modern Controls
- Auto detection of Steam and GOG Galaxy stores
- Support for Standalone Dark Forces install
You can download DeHacker version 1.4 here Download
And visit his website at DeHacker
Additionally, there is a Steam Guide available at this location Mouselook Guide
Check it out as it will make your playthrough a lot more enjoyable.