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Today's Date 2025-11-12
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Latest Posts
2025-11-10 19:17:05
Unfinished Missions Recovered
2025-08-01 11:13:33
Use of Weapons Release
2025-07-16 07:34:48
Cold Cold Heart Release
2025-06-26 20:05:32
Vanilly Sky Release
2025-05-04 11:37:44
Happy May 4th
Recent Additions
August 1st 2025:
Use of Weapons
by Geoffrey Simpson

June 26th 2025:
Cold, Cold Heart
by Geoffrey Simpson

July 16th 2025:
Vanilla Sky
by Geoffrey Simpson

September 24th 2024:
Heart of the Matter
by Geoffrey Simpson

August 26, 2024:
Liminality
by Revan_xviv

Unfinished Missions Recovered

Posted by karjala on 2025-11-10 19:17:05 EST

Dark Forces Unfinished Missions Recovered


"Good news everyone!" We have recovered a cache of unfinished Dark Forces missions that haven't seen the light of day since the mid 90s. They are sourced from the personal collection of Michael Messer, a Dark Forces map guru who created gems such as Lahara Hotel

You can download Michael's entire collection from the Demo / Unfinished level section Here

The missions had near-complete architecture, scripts and object placement.

Want to help finding lost missions?

in the background the DF-21 staff are always looking for long lost missions (even if unfinished). If you know of a storage device (like a floppy disk) containing Dark Forces content or you have a friend who may have them please let us know. If you want to help the staff with ideas to find long long missions please reach out with your ideas. Places like  Wayback Machine or DiskMaster , old FTP or Alt.Binary contents are great places to find lost content. 

We are looking for Dark Forces...

  • Missions (even if Unfinished)
  • Custom Assets such as Textures, Models or Audio
  • Fan Art
  • Magazine Articles
  • Interviews
  • Tutorials

Here are some more Images from the collection we discovered.

This mission had deadly acidic pools the player should avoid


This remarkable collection of unfinished levels and experiments by Michael Messer, dates back to the silver age of Dark Forces editing. Predating many of the foundational classics of the Dark Forces custom mission canon, and created with his own custom editor; this collection features cleverly crafted 3D structures, vertical gameplay elements, and demonstrating a mastery of both architecture and the Jedi engines humble scripting capabilities.

Vader wants to greet you on this Ice Planet
Explore the streets of an Imperial City



There are 13 levels in total. They are set on different planets showcasing unique (at the time) elements such as patrolling enemy troops, outdoor trains and curved architecture. 

Explore the chemical factory 
Outdoor Bridge Design

The levels are all unique and can give you some great ideas for your own creations.

Yet another Detention Block
What does this facility hide?
It's lovely to see this architecutre see the light of day since 1996

Michael has given permission to the community to use his maps as basis for new creations. What will you make of them? 

This mission is set on New Talay
And yes it has the hydro power station
Arches were unique for 1996. 
Use of Weapons Release

Posted by karjala on 2025-08-01 11:13:33 EST

Use of Weapons release

It's a day that ends in Y and therefore yes; it's another mission release by Geoffrey Simpson.

A group of arms dealers has been raiding Alliance supply lines. It is time for Kyle to end their operation. You will explore the poison-filled mountains of Malastare where a refinery is the central base of arms operation and is your target. Watch out for the rumored Mandalorian agents! 

Go check out the toxic wasteland in Use of Weapons by clicking --> Here

Here are some visual goodies from the new mission. Be careful where you step!

Watch where you step on this planet! 
The facility is vast with multiple toxic corridors. 

 

There is only one way in through a supply bridge. Time to smuggle yourself in Kyle!
The facility is very dark so make good use of your headlamp.
Cold Cold Heart Release

Posted by karjala on 2025-07-16 07:34:48 EST

Cold Cold Heart Release 

It feels like only last month that Geoffrey released a new mission. Oh wait... he did! You can check out Vanilla Sky was released in the last news post --> https://df-21.net/?post=74

Today is a release of Cold Cold Heart, which is a planned series of missions exploring a Sith temple. The map is large and has lots of new textures. It has a Doom vibe.

You can download Cold Cold Heart Here

And as always here are some screenshots that show off the map.

The Sith ruins are found throughout the frozen landscape.
The architecture is quite stunning.
The architecture is quite stunning. 
Hidden among the ice caverns is a Lambda Shuttle.
What lies beneath the facility?

Additionally, we've posed a developer commentary on Heart of the Matter .


You can check it out below.

Vanilly Sky Release

Posted by karjala on 2025-06-26 20:05:32 EST

Vanilla Sky Release

Happy Summer everyone and to celebrate we have another mission to share with you!

Geoffrey Simpson released yet another mission titled Vanilla Sky. It features a secret imperial outpost located in a swamp.

You can download the mission Here

Here are some lovely screenshots from the mission. It's a real treat. 

You task is to steal this lovely Imperial Shuttle
You task is to steal this lovely Imperial Shuttle.
Your approach is through a swampy broken land.
Your approach is through a swampy broken land.
Winding staircase leads deeper into the outpost.
Winding staircase leads deeper into the outpost. 
The control center is located in the center of the outpost.
The control center is located in the center of the outpost.
Happy May 4th

Posted by karjala on 2025-05-04 11:37:44 EST

Happy May 4th 2025 !

Another year another May the 4th! We have more updates for you all today. 

NATIONAL STAR WARS DAY - May 4 (May The Fourth Be With You) - National Day  Calendar

Dark Forces Patch Version 4

After a hiatus last year we're finally releasing version 4 of the Dark Forces patch. We've made multiple changes to improve the game and fix even more places where players get stuck. 

In addition to the original contributors we want to thank Kevin F and Dzierzan for their additional work. You can version 4 download the patch Here

This is the last planned patch that will be supported by the Dark Forces Remaster. Going forward we plan to add features that are only compatible with the Force Engine

Here are the Version 4 patch notes. 

  • SESEWSKY.BM updated (by Dzierzan)
  • RFICYDAG.BM updated (by Secbase Unlimited)
  • Talay Crow takeoff VUE interpolation fix for Remaster (by Jereth)
  • High resolution patch textures and mission objectives (by Jereth)
  • Robotics texture fixes (by Jereth)
  • Four frame Dtention fan animation (by Secbase Unlimited)
  • Ramshed bulkhead cosmetic improvement (by Jereth)
  • Fix mine explosion sprite (by Secbase Unlimited)
  • Reconstruct Impcity plaza (by Jereth)
  • New textured 3DOs for shuttle, mousebot, turret, TIE fighter (by Kevin F)
  • Fixed Ramshed door texture (by Secbase Unlimited)
  • Fixed NSSIGN03.RAW (by Jereth)
  • Door texture improvement in Secbase (by Karjala)
  • Detention secret texture fix (by Karjala)

 

The Force Engine New Feature - Slopes 

After years of work, Outlaws features are being added to TFE. With the next release we will finally have slopes added to Dark Forces.

Here is how it looks like in the editor

And these are slopes in Dark Forces!

Now we can finally create structures like these that we see in other games and films.

Or this 

The Force Engine Force Script Changes

We are hard at work at updating Force Script with new features. Here is a list of some of the planned new abilities you can use while making new custom missions.

Note that while they are implemented 

  • Ability to change script feature based on difficulty - such as elevator speeds
  • Added Random call - so you can now randomize your experience such as imperial codes
  • Ability to AutoSave 
  • Sending any custom text messages outside of TEXT.MSG file
  • Disabling player movement and rotation and fire (For when you want to use the camera).

 

The Force Engine New features

Additionally, we can now exit the level automatically (just like the Remaster). And there is a new feature that allows you to color-code the doors on the minimap.

Here is how it looks like in game - here is a Red door. 

This is Yellow Door